Convert received keys in PreviewKeyDown to a strin

2019-04-12 23:06发布

问题:

I am using PreviewKeyDown event on a window to receive all the keys from a barcode scanner. The KeyEventArgs is an enumeration and does not given me the actual string. I dont want to use TextInput as some of the keys may get handled by the control itself and may not bubble up to the TextInput event.

I am looking for a way to convert the the Keys that I get in PreviewKeyDown to actual string. I looked at the InputManager, TextCompositionManager etc but I am not finding a way where I give the list of keys and it comes back with a string. TextCompositionManager or something must be converting these Keys to a string which is what is available in TextInput.

回答1:

Here is the event that I am using. The KeyDown gets the keys and the PreviewTextInput gets the actual text. So somewhere in between the keys are getting converted to text.

 public Window1()
            {
                InitializeComponent();
                TextCompositionManager.AddPreviewTextInputStartHandler(this, new TextCompositionEventHandler(Window_PreviewTextInput));
                this.AddHandler(Window.KeyDownEvent, new System.Windows.Input.KeyEventHandler(Window_KeyDown), true);
            }

    private void Window_PreviewTextInput(object sender, TextCompositionEventArgs e)
            {
            }

    private void Window_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)
            {
            }


回答2:

Key -> Text conversion is much more complicated than you think, there is actually no way to map a single key stroke to a single character because in some languages and some cases you need multiple keystrokes to compose a single character.

Since you are interested in input from a barcode scanner (that I assume will only generate a small subset of what windows can handle, maybe only ASCII maybe even less) you can build the conversion table yourself and hard code it into your program - it's much easier then to handle all the craziness that Windows text handling does (for fun, lookup "dead keys").



回答3:

Ok, stolen from this post.

[DllImport("user32.dll")]
static extern short VkKeyScan(char ch);

static public Key ResolveKey(char charToResolve)
{    
    return KeyInterop.KeyFromVirtualKey(VkKeyScan(charToResolve));
}