I downloaded SDL 1.2.14 on Windows 7 and I have Mobility Radeon X1800 driver installed.
I'm using Microsoft Visual C++ 2010 Express.
I added the SDL include and library directories in the "VC++ Directories"
I added the following Additional Dependencies: opengl32.lib; glu32.lib; SDL.lib; SDLmain.lib;
I added the SDL.dll to my program folder
I didn't add any opengl directories!
#include "SDL.h"
#include "SDL_opengl.h"
bool running = true;
int main(int argc, char* args[]) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Surface* screen = SDL_SetVideoMode(640,480,32,SDL_OPENGL);
glViewport(0,0,640,480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, 640/480, 1.0, 200.0);
while(running) {
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); // Swich to the drawing perspective
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
glBegin(GL_TRIANGLES);
glVertex3f(-0.5f, 0.5f, 0.0f);
glVertex3f(-1.0f, 1.5f, 0.0f);
glVertex3f(-1.5f, 0.5f, 0.0f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return 0;
}
This program draws a simple triangle. I include 2 header files above and my Opengl code just works!
I don't know if my triangle is done on a the GPU or CPU. And what openGL version I'm using?
I mean i heard that Microsoft don't update there opengl files any longer and that they use CPU implementation of OpenGL 1.1 or something.
How do I know what version of OpenGL I'm using? And can I check at run time?
How do I know if I'm using a CPU or GPU implementation? And can I check at run time?
Thanks for look at my problem.