I am applying 3D transform on a image layer by follow code.
UIImageView *view = (UIImageView *)[recognizer view];
CGPoint translation = [recognizer translationInView:self.view];
CGPoint newCenter = view.center;
newCenter.x += translation.x;
newCenter.y += translation.y;
view.center = newCenter;
[recognizer setTranslation:CGPointZero inView:self.view];
Following is the from which the points are converted to transform.
UIView+Quadrilateral
[self.view transformToFitQuadTopLeft:self.topLeftControl.center
topRight:self.topRightControl.center
bottomLeft:self.bottomLeftControl.center
bottomRight:self.bottomRightControl.center];
For Saving the transform Image to UIImage i have used following code using renderInContext
.
UIGraphicsBeginImageContext(view.frame.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
and Second using drawViewHierarchyInRect
UIGraphicsBeginImageContextWithOptions(self.toothImageView_1.bounds.size, NO, 0);
BOOL ok = [self.toothImageView_1 drawViewHierarchyInRect:self.toothImageView_1.bounds afterScreenUpdates:YES];
UIImage *img = nil;
if( ok )
{
image = UIGraphicsGetImageFromCurrentImageContext();
}
self.imageView.image = image;
UIGraphicsEndImageContext();
I am getting a original framed square image not transformed image. I actually require a 3d transform image to be saved in the document directory.
Thanks in advance. Any suggestion and answers are most welcome.
You can do it by CoreImage Framework provided by Apple
- (UIImage *)imageByTransformingImage:(UIImage *)image {
if (image == nil) {
return nil; //image not found
}
CIImage *coreImage = [CIImage imageWithData:UIImagePNGRepresentation(image)];
if (!coreImage) {
return nil; // image is not converted in core image
}
//assuming that topLeft, topRight, bottomRight and bottomLeft stored in transformationDict
NSDictionary *dict = [self.transformationDict valueForKey:@"Corners"];
CGPoint topLeftPoint = CGPointFromString([dict valueForKey:kTopLeft]);
CGPoint topRightPoint = CGPointFromString([dict valueForKey:kTopRight]);
CGPoint bottomRightPoint = CGPointFromString([dict valueForKey:kBottomRight]);
CGPoint bottomLeftPoint = CGPointFromString([dict valueForKey:kBottomLeft]);
CIFilter *perspectiveTransformation = [CIFilter filterWithName:@"CIPerspectiveTransform"];
[perspectiveTransformation setValue:[CIVector vectorWithCGPoint:topLeftPoint] forKey:@"inputTopLeft"];
[perspectiveTransformation setValue:[CIVector vectorWithCGPoint:topRightPoint] forKey:@"inputTopRight"];
[perspectiveTransformation setValue:[CIVector vectorWithCGPoint:bottomRightPoint] forKey:@"inputBottomRight"];
[perspectiveTransformation setValue:[CIVector vectorWithCGPoint:bottomLeftPoint] forKey:@"inputBottomLeft"];
[perspectiveTransformation setValue:coreImage forKey:kCIInputImageKey];
CIImage *resultImage = [perspectiveTransformation outputImage];
CIContext *ciContext = [CIContext contextWithOptions:nil];
CGImageRef cgImageRef = [ciContext createCGImage:resultImage fromRect:[resultImage extent]];
UIImage *transformedImage = [UIImage imageWithCGImage:cgImageRef];
return transformedImage;
//transformed image will be flipped image you need to flip context to get correct UIImage
}
Swift version
func imageByTransformingImage(image: UIImage?) -> UIImage? {
guard image != nil else {
return nil;
}
if let coreImage = CIImage(data: UIImagePNGRepresentation(image!)!) {
//assuming that topLeft, topRight, bottomRight and bottomLeft stored in transformationDict
let dict = self.transformationDict.valueForKey("Corners");
let dict = [String : Any]();
let topLeftPoint = CGPointFromString(dict["TopLeftCorner"] as! String);
let topRightPoint = CGPointFromString(dict["TopRightCorner"] as! String);
let bottomRightPoint = CGPointFromString(dict["BottomRightCorner"] as! String);
let bottomLeftPoint = CGPointFromString(dict["BottomLeftCorner"] as! String);
if let perspectiveTransformation = CIFilter(name: "CIPerspectiveTransform") {
perspectiveTransformation.setValue(CIVector(CGPoint: topLeftPoint), forKey: "inputTopLeft");
perspectiveTransformation.setValue(CIVector(CGPoint:topRightPoint), forKey: "inputTopRight");
perspectiveTransformation.setValue(CIVector(CGPoint:bottomRightPoint), forKey: "inputBottomRight");
perspectiveTransformation.setValue(CIVector(CGPoint:bottomLeftPoint), forKey: "inputBottomLeft");
perspectiveTransformation.setValue(coreImage, forKey:kCIInputImageKey);
if let resultImage = perspectiveTransformation.outputImage {
let ciContext = CIContext()
let cgImageRef = ciContext.createCGImage(resultImage, fromRect: resultImage.extent) as CGImageRef
return UIImage(CGImage: cgImageRef);
//transformed image will be flipped image you need to flip context to get correct UIImage
}
}
}
return nil;
}