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Is it possible to do offscreen rendering without S

2019-04-12 00:53发布

问题:

Similar to surfaceless context in OpenGL can we do it in Vulkan.

回答1:

Sure it's even designed to do so from the start.

Instead of getting your images from a swapchain, create them and allocate and bind memory for it yourself.

Getting the result back will then require a copy into a host-visible readback buffer after the render.



标签: vulkan