I'm currently making a custom built Android Marshmallow x86 64 on a mini PC. I've successfully installed the Android and now I'm trying to install libhoudini on the rig so that it can play ARM apps and games (porting the apps to x86 is not possible since they are 3rd party apps). How do I install and use it? When I go to its Github repo, it only has links with .sfs files in it. And also there is no documentation or tutorial whatsoever about how to install and use it.
Thanks.
So I've actually managed to find a pretty new tutorial about this and I've successfully installed and used libhoudini
on my rig.
The newest Android-x86 isos from http://www.android-x86.org actually have a bash script executable that will help us install libhoudini
. So these are the steps:
- Enable this option:
Settings>Apps Compatibility>Enable Native Bridge
- Go to the Android console (Alt-F1 or install a terminal emulator)
- Login as super user / root
- Run
/system/bin/enable_nativebridge
NOTE: If you look at the script itself, you will see that the script will try to download the needed file if your device doesn't have one. But there's a chance that the server of the file will be down and the wget
will loop indefinitely. If that's the case, this is what you have to do:
- Download the appropriate
houdini.sfs
from https://github.com/rrrfff/libhoudini
- Move / copy
houdini.sfs
to /system/etc
- Go to the Android console (Alt-F1 or install a terminal emulator)
- Run
/system/bin/uname
, if it says x86-64
, rename houdini.sfs
to houdini64.sfs
- Run
/system/bin/enable_nativebridge
I hope it helps anyone who wants to run ARM apps on an Android-x86 using libhoudini. Cheers.