I'm making a statusbar app that displays an NSPopover when the NSStatusItem is clicked, like this:
I have added the ability to resize the popover by dragging on the edges, by subclassing the popover's view like this:
class CMView: NSView {
let tolerance : CGFloat = 10
var state = false
override func mouseDown(theEvent: NSEvent) {
let point = self.convertPoint(theEvent.locationInWindow, fromView: nil)
if (point.y <= tolerance) {
state = true
}
}
override func mouseDragged(theEvent: NSEvent) {
if (state) {
let point = self.convertPoint(theEvent.locationInWindow, fromView: nil)
self.frame = NSRect(
x: self.frame.origin.x,
y: self.frame.origin.y,
width: self.frame.size.width,
height: self.frame.size.height-point.y)
popover.contentSize = self.frame.size
}
}
override func mouseUp(theEvent: NSEvent) {
state = false
}
}
This only works if the desktop isn't in full screen. If I try to resize it in fullscreen, it simply doesn't work, and the popover arrow disappears mysteriously.
It seems like the popover isn't redrawing when invoked in a fullscreen environment. Is there any way around this problem?