When I am using the BackgroundAudioPlayer in my Windows Phone 7 application, it takes a lot of time to load the first time I want to play a song. Is there any way of preinitializing the BackgroundAudioPlayer before playing the first track, so that when I start playing, it starts right along? I have googled it, but no luck. I am just using BackgroundAudioPlayer.Instance when I e.g. want to play, pause, stop etc an audiotrack. Is there something other i could do to fix this?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
You could just call BackgroundAudioPlayer.Instance.Stop();
in your App constructor and then discard the first occurance of UserAction.Stop
in the OnUserAction
method in your implementation of AudioPlayerAgent
回答2:
This might be looking at this from a simple angle, but could you not call play and then instantly pause it until you are ready to play?? I'm not hugely familiar with the control but looking here:
http://msdn.microsoft.com/en-us/library/microsoft.phone.backgroundaudio.backgroundaudioplayer_members(v=vs.92).aspx
Upfront you could possibly check BufferingProgress and PlayerState to check when the track is ready to play, and then pause until you're ready to continue.
It's a bit brute force but may work. Worth a try?