I am migrating vectorized code written using SSE2 intrinsics to AVX2 intrinsics.
Much to my disappointment, I discover that the shift instructions _mm256_slli_si256 and _mm256_srli_si256 operate only on the two halves of the AVX registers separately and zeroes are introduced in between. (This is by contrast with _mm_slli_si128 and _mm_srli_si128 that handle whole SSE registers.)
Can you recommend me a short substitute ?
UPDATE:
_mm256_slli_si256
is efficiently achieved with
_mm256_alignr_epi8(A, _mm256_permute2x128_si256(A, A, _MM_SHUFFLE(0, 0, 3, 0)), N)
or
_mm256_slli_si256(_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(0, 0, 3, 0)), N)
for shifts larger than 16 bytes.
But the question remains for _mm256_srli_si256
.
From different inputs, I gathered these solutions. The key to crossing the inter-lane barrier is the align instruction, _mm256_alignr_epi8
.
_mm256_slli_si256(A, N)
0 < N < 16
_mm256_alignr_epi8(A, _mm256_permute2x128_si256(A, A, _MM_SHUFFLE(0, 0, 2, 0)), 16 - N)
N = 16
_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(0, 0, 2, 0))
16 < N < 32
_mm256_slli_si256(_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(0, 0, 2, 0)), N - 16)
_mm256_srli_si256(A, N)
0 < N < 16
_mm256_alignr_epi8(_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(2, 0, 0, 1)), A, N)
N = 16
_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(2, 0, 0, 1))
16 < N < 32
_mm256_srli_si256(_mm256_permute2x128_si256(A, A, _MM_SHUFFLE(2, 0, 0, 1)), N - 16)
Here is a function to bit shift left a ymm register using avx2. I use it to shift left by one, though it looks like it works for up to 63 bit shifts.
//----------------------------------------------------------------------------
// bit shift left a 256-bit value using ymm registers
// __m256i *data - data to shift
// int count - number of bits to shift
// return: __m256i - carry out bit(s)
static __m256i bitShiftLeft256ymm (__m256i *data, int count)
{
__m256i innerCarry, carryOut, rotate;
innerCarry = _mm256_srli_epi64 (*data, 64 - count); // carry outs in bit 0 of each qword
rotate = _mm256_permute4x64_epi64 (innerCarry, 0x93); // rotate ymm left 64 bits
innerCarry = _mm256_blend_epi32 (_mm256_setzero_si256 (), rotate, 0xFC); // clear lower qword
*data = _mm256_slli_epi64 (*data, count); // shift all qwords left
*data = _mm256_or_si256 (*data, innerCarry); // propagate carrys from low qwords
carryOut = _mm256_xor_si256 (innerCarry, rotate); // clear all except lower qword
return carryOut;
}
//----------------------------------------------------------------------------
If the shift count is a multiple of 4 bytes, vpermd
(_mm256_permutevar8x32_epi32
) with the right shuffle mask will do the trick with one instruction (or more, if you actually need to zero the shifted-in bytes instead of copying a different element over them).
To support variable (multiple-of-4B) shift counts, you could load the control mask from a window into an array of 0 0 0 0 0 0 0 1 2 3 4 5 6 7 0 0 0 0 0 0 0
or something, except that 0
is just the bottom element, and doesn't zero things out. For more on this idea for generating a mask from a sliding window, see my answer on another question.
This answer is pretty minimal, since vpermd
doesn't directly solve the problem. I point it out as an alternative that might work in some cases where you're looking for a full vector shift.