Go, Dijkstra : print out the path, not just calculate the shortest distance.
http://play.golang.org/p/A2jnzKcbWD
I was able to find the shortest distance using Dijkstra algorithm, maybe not.
The code can be found here.
But it would be useless if I can't print out the path.
With a lot of pointers going on, I can't figure out how to print out the final path that takes the least amount of weights.
In short, how do I not only find the shortest distance, but also print out the shortest path on this given code?
The link is here:
http://play.golang.org/p/A2jnzKcbWD
And the snippet of the code is below:
const MAXWEIGHT = 1000000
type MinDistanceFromSource map[*Vertex]int
func (G *Graph) Dijks(StartSource, TargetSource *Vertex) MinDistanceFromSource {
D := make(MinDistanceFromSource)
for _, vertex := range G.VertexArray {
D[vertex] = MAXWEIGHT
}
D[StartSource] = 0
for edge := range StartSource.GetAdEdg() {
D[edge.Destination] = edge.Weight
}
CalculateD(StartSource, TargetSource, D)
return D
}
func CalculateD(StartSource, TargetSource *Vertex, D MinDistanceFromSource) {
for edge := range StartSource.GetAdEdg() {
if D[edge.Destination] > D[edge.Source]+edge.Weight {
D[edge.Destination] = D[edge.Source] + edge.Weight
} else if D[edge.Destination] < D[edge.Source]+edge.Weight {
continue
}
CalculateD(edge.Destination, TargetSource, D)
}
}
I did something with array to see what is being updated.
http://play.golang.org/p/bRXYjnIGxy
This gives ms
[A->D D->E E->F F->T B->E E->D E->F F->T]
When you adjust the new path distance here
if D[edge.Destination] > D[edge.Source]+edge.Weight {
D[edge.Destination] = D[edge.Source] + edge.Weight
Set some array element (say, P
for "parent") to point that you have come to Destination
from Source
.
P[edge.Destination] = edge.Source
After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.
PS. OK, not with arrays and indices ...
Add a new field Prev
to the Vertex:
type Vertex struct {
Id string
Visited bool
AdjEdge []*Edge
Prev *Vertex
}
When adjusting distance:
if D[edge.Destination] > D[edge.Source]+edge.Weight {
D[edge.Destination] = D[edge.Source] + edge.Weight
edge.Destination.Prev = edge.Source
And when you display the results:
for vertex1, distance1 := range distmap1 {
fmt.Println(vertex1.Id, "=", distance1)
if vertex1.Prev != nil {
fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
}
}
Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.
It also prints the shortest path from the source node to the node requested by the user.
Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.
Code
#include<bits/stdc++.h>
using namespace std;
#define INF (unsigned)!((int)0)
const int MAX=2e4;
vector<pair<int,int>> graph[MAX];
bool visit[MAX];
int dist[MAX];
multiset<pair<int,int>> s;
int parent[MAX]; // used to print the path
int main(){
memset(visit,false,sizeof(visit));
memset(dist,INF,sizeof(dist));
memset(parent,-1,sizeof(parent));
int nodes,edges; cin>>nodes>>edges;
for(auto i=0;i<edges;++i){
int a,b,w;
cin>>a>>b>>w;
graph[a].push_back(make_pair(b,w));
graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
}
int source_node; cin>>source_node;
dist[source_node]=0;
s.insert(make_pair(0,source_node));
while(!s.empty()){
pair<int,int> elem=*s.begin();
s.erase(s.begin());
int node=elem.second;
if(visit[node])continue;
visit[node]=true;
for(auto i=0;i<graph[node].size();++i){
int dest=graph[node][i].first;
int w=graph[node][i].second;
if(dist[node]+w<dist[dest]){
dist[dest]=dist[node]+w;
parent[dest]=node;
s.insert(make_pair(dist[dest],dest));
}
}
}
cout<<"NODE"<<" "<<"DISTANCE"<<endl;
for(auto i=1;i<=nodes;++i){
cout<<i<<" "<<dist[i]<<endl;
}
/*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
int node_for_path; cin>>node_for_path;
int dest_node=node_for_path;
stack<int> path;
while(parent[node_for_path]!=source_node){
path.push(node_for_path);
node_for_path=parent[node_for_path];
}
path.push(node_for_path);
path.push(source_node);
cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
while(!path.empty()){
if(path.size()==1) cout<<path.top();
else cout<<path.top()<<"->";
path.pop();
}
return 0;
}
/*TEST CASE*/
9 14 //---NODES,EDGES---
1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
2 3 8
3 4 7
4 5 9
5 6 10
6 7 2
7 8 1
8 1 8
2 8 11
8 9 7
9 7 6
9 3 2
6 3 4
4 6 14
1 //---SOURCE_NODE
5 //-----NODE TO WHICH PATH IS REQUIRED
---END---*/
hope it helps