In Grunt I used to use a plugin called env. That would allow me to define an environment in specific build. I had 3 builds. One was DEV which would use all the files split up individually. PROD would concat everything and RELEASE would concat and uglify. I'm looking to do the same in Gulp. I do see a preprocessor for Gulp but nothing to define environment.
The question is. What can I do? Obviously I don't want to define all JS files all the time, and I don't want 3 different HTML pages with different script tags.
In my HTML I would have something like this:
<!-- @if NODE_ENV == 'DEVELOPMENT' -->
<script src="js/example1.js" type="text/javascript"></script>
<script src="js/example2.js" type="text/javascript"></script>
<script src="js/example3.js" type="text/javascript"></script>
<!-- @endif -->
<!-- @if NODE_ENV == 'PRODUCTION' -->
<script src="js/project.js" type="text/javascript"></script>
<!-- @endif -->
<!-- @if NODE_ENV == 'RELEASE' -->
<script src="js/project.min.js" type="text/javascript"></script>
<!-- @endif -->
And my grunt plugins would look like this:
env: {
dev: {
NODE_ENV: 'DEVELOPMENT'
},
prod: {
NODE_ENV: 'PRODUCTION'
},
release: {
NODE_ENV: 'RELEASE'
}
},
preprocess: {
options: {
context: {
name: '<%= pkg.outputName %>',
version: '<%= pkg.version %>',
port: '<%= pkg.port %>'
}
},
dev: {
src: 'index.html',
dest: '<%= pkg.outputFolder %>/index.html'
},
prod: {
src: 'index.html',
dest: '<%= pkg.outputFolder %>/index.html'
},
release: {
src: 'index.html',
dest: '<%= pkg.outputFolder %>/index.html'
}
},