Before with jQuery I could do a chained animation with a delay between like so:
$("#element").delay(45).animate({ }, 45)
.delay(45).animate({ }, 45)
.delay(45).animate({ }, 45);
Now since the update to v1.6.1 instead of doing what it did previously, it now skips to the last animation. Ignoring the previous statements. I know I can do an oncomplete callback for each animation but that just get's messy:
$("#element").delay(45).animate({ }, 45, function(){
$("#element").delay(45).animate({ }, 45, function(){
$("#element").delay(45).animate({ }, 45);
})
})
Does anyone know how I can accomplish this in a simple clean way?
Here is the second way as requested. I post it in another answer, because it is more complex, and perhaps less beautiful. To play with it see: http://jsfiddle.net/LMptt/1/
Usage: use a string with + or - to indicate a relative timestamp. The order matters for relative timestamps (relative to the previous action that is). Use "+0" or '-0' for the same timestamp as the previous one. Absolute timestamps (integers) can be put anywhere in the list.
$(document).ready(function ()
{
queue([
[2000, function () { $('.two').slideUp(); }],
['-1000', function () { $('.one').slideUp(); }],
[3000, function () { $('.three').slideUp(); }],
['+1000', function () { $('.four').slideUp(); }]
]);
});
/**
* Queue.js
*
* @author Arend van Waart
*
* This will allow for events to be queued by (relative) timestamp
*/
function queue (queue){
var self = this;
// queue
this.queue = queue;
// time passed is 0
this.timePassed = 0;
// time in ms to sleep between checks.
this.sleep = 100;
var time = new Date();
this.lastTime = time.getTime();
this.iterate = function(){
var total = 0;
var time = new Date();
// how much time has passed since we slept?
self.timePassed = self.timePassed + (time.getTime() - self.lastTime);
self.lastTime = time.getTime();
for (var i in self.queue) {
if (self.queue[i][0] <= self.timePassed){
self.queue[i][1]();
self.queue.splice(i,1);
} else {
// added sorting now, so we don't have to evaluate the rest.
break;
}
}
if (self.queue.length == 0){
return;
}else{
setTimeout(self.iterate, self.sleep);
}
}
this.parseRelative = function ()
{
var absoluteQueue = [];
var lastAbsolute = 0;
for (var i in queue)
{
var absolute;
var firstChar = String(queue[i][0]).charAt(0);
if (firstChar == "+" || firstChar == "-")
{
absolute = lastAbsolute + parseInt(queue[i][0]);
} else {
absolute = parseInt(queue[i][0]);
}
lastAbsolute = absolute;
absoluteQueue.push([absolute, queue[i][1]]);
}
this.queue = absoluteQueue;
}
this.sort = function (a,b)
{
return a[0] - b[0];
}
this.parseRelative();
this.queue.sort(this.sort);
this.iterate();
}
Edit: added a Fiddle for you to play with
I wrote this piece of code a while ago, perhaps it's useful for you? (sorry for the messy indenting)
/**
* Queue.js
*
* @author Arend van Waart
*
* This will allow for events to be queued by timestamp
*
* @example
* queue({
* 1000: function () {
* // element a na 10ms uitfaden, en daar 100ms over doen
* $('#menu').fadeOut(2000);
* },
* 500: function () {
* // na 50 ms element b en c inzoemen
* $('#content').slideUp(2000);
* }
* });
*/
var queue = function(queue){
var self = this;
// queue
this.queue = queue;
// time passed is 0
this.timePassed = 0;
// time in ms to sleep between checks.
this.sleep = 100;
var time = new Date();
this.lastTime = time.getTime();
this.iterate = function(){
var total = 0;
var time = new Date();
// how much time has passed since we slept?
self.timePassed = self.timePassed + (time.getTime() - self.lastTime);
self.lastTime = time.getTime();
for (var t in self.queue){
if (t <= self.timePassed){
self.queue[t]();
delete(self.queue[t]);
}
total++;
}
if (total == 0){
return;
}else{
setTimeout(self.iterate, self.sleep);
}
}
this.iterate();
}