I have the method, that take photos from gallery or from the camera
-(IBAction) getPhoto:(id) sender {
UIImagePickerController * picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
if((UIButton *) sender == choosePhotoBtn) {
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
} else {
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
}
[self presentModalViewController:picker animated:YES];
}
But when i run it on the simulator, code doesnt work. And it doesnt work in picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum
and picker.sourceType = UIImagePickerControllerSourceTypeCamera
Is the problem in the simulator or in the code?
Try this,
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary])
{
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
}
else
{
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
}
[self.navigationController presentModalViewController:picker animated:NO];
If you are creating the app for iPad. You will have to present the gallery in a popOver control.
In simulator your picker.sourceType = UIImagePickerControllerSourceTypeCamera wont be called as there is no camera available in simulator. Also its a good practice to check whether the source type is available to avoid crashes.
#import <MobileCoreServices/UTCoreTypes.h>
….
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
{
UIImagePickerController *imagePickerCamera =[[UIImagePickerController alloc] init];
imagePickerCamera.delegate = self;
imagePickerCamera.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,nil];
imagePickerCamera.allowsEditing = YES;
imagePickerCamera.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:imagePickerCamera animated:YES completion:nil];
}
else if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePickerAlbum =[[UIImagePickerController alloc] init];
imagePickerAlbum.delegate = self;
imagePickerAlbum.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,nil];
imagePickerAlbum.allowsEditing = YES;
imagePickerAlbum.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentViewController:imagePickerAlbum animated:YES completion:nil];
}
Swift 2.2 version:
if UIImagePickerController.isSourceTypeAvailable(.Camera) {
picker!.sourceType = .Camera
}
else {
picker!.sourceType = .SavedPhotosAlbum // or .PhotoLibrary
}
Swift 3.0 verison:
if UIImagePickerController.isSourceTypeAvailable(.camera) {
picker.sourceType = .camera
}
else {
picker.sourceType = .savedPhotosAlbum // or .photoLibrary
}
In simulator, you should also not set cameraCaptureMode
nor showsCameraControls
.
Similarly to the above answers, but I found this easier. Show a pop up alert if the device doesn't have a camera (like the simulator). Sam code, different usage:
//button if to take a photo
- (IBAction)takePhoto:(id)sender {
//checks if device has a camera
if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIAlertView *noCameraAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"You don't have a camera for this device" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil];
//shows above alert if there's no camera
[noCameraAlert show];
}
//otherwise, show a modal for taking a photo
else {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.allowsEditing = YES;
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:imagePicker animated:YES completion:NULL];
}
}