CGFloat* colors = CGColorGetComponents(hsbaColor.CGColor);
Does this return a float, or an array of floats? It looks like the asterisk is shorthand for creating an array. Is that correct?
When I call this function on the CGColor property of an HSB UIColor object does it convert the values to RGB?
Yes, it returns an array of CGFloats
. Specifically, it returns "an array of intensity values for the color components (including alpha) associated with the specified color."
The color components returned depend on what color space the passed CGColorRef
uses.
More information can be found in the CGColor documentation.
CGFloat* colors = CGColorGetComponents(hsbaColor.CGColor);
Does this return a float, or an array of floats? It looks like the asterisk is shorthand for creating an array. Is that correct?
Sort of.
CGFloat *colors
declares a variable holding a pointer to at least one CGFloat. CGColorGetComponents
returns a pointer to several CGFloats, one after the other—a C array. You take that pointer and assign it to (put the pointer in) the colors
variable.
Declaring the variable does not create the array. In fact, neither does CGColorGetComponents
. Whatever created the CGColor object created the array and stored it inside the object; CGColorGetComponents
lets you have the pointer to that storage.
Declaring the CGFloat *colors
variable creates only a place—the variable—to store a pointer to one or more CGFloats. The thing in the variable is the pointer, and the thing at that pointer is the array.
If this is still unclear, see Everything you need to know about pointers in C.
From Apple:
It returns the values of the color components (including alpha) associated with a Quartz color. An array of intensity values for the color components (including alpha) associated with
the specified color. The size of the array is one more than the number of components of the color space for the color.
To get RGB components I use:
// Get UIColor's RGB normalized components (0..1)
CGFloat red, green, blue, alpha;
[color getRed:&red green:&green blue:&blue alpha:&alpha];
// Convert RGB components to 8-bit values (0..255)
int r = (int)(red * 255.0);
int g = (int)(green * 255.0);
int b = (int)(blue * 255.0);
Here's an example of how you can correctly convert a CGColorRef myColorRef
to an NSColor myNSColor
:
NSColorSpace *cp = [[NSColorSpace alloc] initWithCGColorSpace:CGColorGetColorSpace(myColorRef)];
const CGFloat *components = CGColorGetComponents(myColorRef);
size_t componentCount = CGColorGetNumberOfComponents(myColorRef);
NSColor* myNSColor = [NSColor colorWithColorSpace:cp components:components count:componentCount];