Is it possible to use camera in fragment
like view, so that it wouldn't open another app and go away from my special app?
I want something like SurfaceView
with camera?
Is it possible to use camera in fragment
like view, so that it wouldn't open another app and go away from my special app?
I want something like SurfaceView
with camera?
Yes it is, Check this link .
Basically overwritting the SurfaceView
and integrating the camera picture callback
.
example code :
/* Surface on which the camera projects it's capture results.
*/
class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder;
Camera mCamera;
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, now tell the camera where to draw the preview.
try {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
} catch (IOException e) {
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// empty. Take care of releasing the Camera preview in your activity.
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
if (mHolder.getSurface() == null){
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e){
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or
// reformatting changes here
// start preview with new settings
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e){
e.printStackTrace();
}
}
}
with a camera picture callback like:
private Camera.PictureCallback mPicture = new Camera.PictureCallback() {
@Override
public void onPictureTaken(byte[] data, Camera camera) {
File pictureFile = getOutputMediaFile();
if (pictureFile == null){
Toast.makeText(getActivity(), "Image retrieval failed.", Toast.LENGTH_SHORT)
.show();
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
fos.write(data);
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
};
Native implementation is way better.
XML
<com.google.android.cameraview.CameraView
android:id="@+id/camera"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:keepScreenOn="true"
android:adjustViewBounds="true"
app:autoFocus="true"
app:aspectRatio="4:3"
app:facing="back"
app:flash="auto"/>
Inside Activity/Fragment
Start camera
mCameraView.start();
Stop camera
mCameraView.stop();
Open source: Google
Requires API Level 9. The library uses Camera 1 API on API Level 9-20 and Camera2 on 21 and above.