I have a project created in Xcode 5. The "Deployment Info" settings says Devices: Universal but has separate iPhone and iPad settings and corresponding iPhone and iPad storyboards.
Now I'm developing the same project in Xcode 6 and I want to use one universal storyboard instead of two storyboards. I have only worked on the iPhone storyboard and haven't touched the iPad one. Is it possible to ditch the iPad storyboard and convert the existing iPhone storyboard to be my main universal storyboard?
I adapted this tutorial and a similar solution by @tharkay to create this solution below.
- Rename
Main_iPhone.storyboard
to Main.storyboard
- Delete
Main_iPad.storyboard
- ***If you want to use the iPad storyboard instead of the iPhone, rename the
Main_iPad.storyboard
to Main.storyboard
and delete the Main_iPhone.storyboard
file. You will then need to go to the File Inspector and right-click your storyboard, then select “Open as Source Code”. This will display all that XML code. Change targetRuntime
from "iOS.CocoaTouch.iPad"
to "iOS.CocoaTouch"
From:
targetRuntime="iOS.CocoaTouch.iPad"
to:
targetRuntime="iOS.CocoaTouch"
- In the project file, under general settings, select
Main.storyboard
for both iPhone and iPad.
- On
Main.storyboard
, on the right-hand panel choose the Show the File inspector
icon.
- Check the box named
Use Size classes
- XCode will prompt with an Xcode 5 compatibility message, Select YES.
- Compile and run.
- Of course, all your views should be messed up and you'll need to redo auto-layout.
In xCode 9 I also had to add useTraitCollections="YES"
property into document tag (same place where targetRuntime="iOS.CocoaTouch"
is).
I found a simple solution and it worked for me.
Duplicate your MainStoryboard
and rename as MainStoryboard_iPad.storyboard
from the File
menu
Now Right click on your MainStoryboard_iPad file and click on open as a source code
.
You will get an XML document.
Now make some changes in XML file as below.
Search for targetRuntime="iOS.CocoaTouch"
and change it to targetRuntime="iOS.CocoaTouch.iPad"
Remove The type = "retina4"
as From
<simulatedScreenMetrics key="destination" type="retina4"/>
to
<simulatedScreenMetrics key="destination"/>
Again open the MainStoryboard_iPad
file in interface builder.
Hurray... You will get your iPad version storyboard. Now you just need to change the width and height as per your Layout.
This helped me alot and saved alot time.
:) Im sure it will help you!