I am looking for a generic, reusable way to shuffle a std::vector
in C++. This is how I currently do it, but I think it\'s not very efficient because it needs an intermediate array and it needs to know the item type (DeckCard in this example):
srand(time(NULL));
cards_.clear();
while (temp.size() > 0) {
int idx = rand() % temp.size();
DeckCard* card = temp[idx];
cards_.push_back(card);
temp.erase(temp.begin() + idx);
}
For C++98 you may use:
#include <algorithm>
std::random_shuffle(cards_.begin(), cards_.end());
From C++11 onwards, you should prefer:
#include <algorithm>
#include <random>
auto rng = std::default_random_engine {};
std::shuffle(std::begin(cards_), std::end(cards_), rng);
Live example on Coliru
Make sure to reuse the same instance of rng
throughout multiple calls to std::shuffle
if you intend to generate different permutations every time!
http://www.cplusplus.com/reference/algorithm/shuffle/
// shuffle algorithm example
#include <iostream> // std::cout
#include <algorithm> // std::shuffle
#include <vector> // std::vector
#include <random> // std::default_random_engine
#include <chrono> // std::chrono::system_clock
int main ()
{
// obtain a time-based seed:
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
std::default_random_engine e(seed);
while(true)
{
std::vector<int> foo{1,2,3,4,5};
std::shuffle(foo.begin(), foo.end(), e);
std::cout << \"shuffled elements:\";
for (int& x: foo) std::cout << \' \' << x;
std::cout << \'\\n\';
}
return 0;
}
In addition to what @Cicada said, you should probably seed first,
srand(unsigned(time(NULL)));
std::random_shuffle(cards_.begin(), cards_.end());
Per @FredLarson\'s comment:
the source of randomness for this version of random_shuffle() is
implementation defined, so it may not use rand() at all. Then srand()
would have no effect.
So YMMV.
If you are using boost you could use this class (debug_mode
is set to false
, if you want that the randomizing could be predictable beetween execution you have to set it to true
):
#include <iostream>
#include <ctime>
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/uniform_int.hpp>
#include <boost/random/uniform_int_distribution.hpp>
#include <boost/random/variate_generator.hpp>
#include <algorithm> // std::random_shuffle
using namespace std;
using namespace boost;
class Randomizer {
private:
static const bool debug_mode = false;
random::mt19937 rng_;
// The private constructor so that the user can not directly instantiate
Randomizer() {
if(debug_mode==true){
this->rng_ = random::mt19937();
}else{
this->rng_ = random::mt19937(current_time_nanoseconds());
}
};
int current_time_nanoseconds(){
struct timespec tm;
clock_gettime(CLOCK_REALTIME, &tm);
return tm.tv_nsec;
}
// C++ 03
// ========
// Dont forget to declare these two. You want to make sure they
// are unacceptable otherwise you may accidentally get copies of
// your singleton appearing.
Randomizer(Randomizer const&); // Don\'t Implement
void operator=(Randomizer const&); // Don\'t implement
public:
static Randomizer& get_instance(){
// The only instance of the class is created at the first call get_instance ()
// and will be destroyed only when the program exits
static Randomizer instance;
return instance;
}
template<typename RandomAccessIterator>
void random_shuffle(RandomAccessIterator first, RandomAccessIterator last){
boost::variate_generator<boost::mt19937&, boost::uniform_int<> > random_number_shuffler(rng_, boost::uniform_int<>());
std::random_shuffle(first, last, random_number_shuffler);
}
int rand(unsigned int floor, unsigned int ceil){
random::uniform_int_distribution<> rand_ = random::uniform_int_distribution<> (floor,ceil);
return (rand_(rng_));
}
};
Than you can test it with this code:
#include \"Randomizer.h\"
#include <iostream>
using namespace std;
int main (int argc, char* argv[]) {
vector<int> v;
v.push_back(1);v.push_back(2);v.push_back(3);v.push_back(4);v.push_back(5);
v.push_back(6);v.push_back(7);v.push_back(8);v.push_back(9);v.push_back(10);
Randomizer::get_instance().random_shuffle(v.begin(), v.end());
for(unsigned int i=0; i<v.size(); i++){
cout << v[i] << \", \";
}
return 0;
}