I want to try a lighting example from the book OpenGL ES 2.0 Programming Guide. In the shader they have made two structures.
struct directional_light
{
vec3 direction; // normalized light direction in eye space
vec3 halfplane; // normalized half-plane vector
vec4 ambient_color;
vec4 diffuse_color;
vec4 specular_color;
};
struct material_properties
{
vec4 ambient_color;
vec4 diffuse_color;
vec4 specular_color;
float specular_exponent;
};
They have also made two uniforms, based on these structures.
uniform material_properties u_material_properties;
uniform directional_light u_directional_light;
The problem is, I do not know how to pass own structures into the actual shader.
I want to create the same structures in my main code and pass the objects into the shader. How is this possible?
Regards Niclas