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问题:
I am writing a program to set a sequence in which various objects will appear in report.
The sequence is the Y position (cell) on Excel spreadsheet.
A demo part of code is below.
What I want to accomplish is to have a collection, which will allow me to add multiple objects and I can get a sorted collection based on the sequence
SortedList list = new SortedList();
Header h = new Header();
h.XPos = 1;
h.name = "Header_1";
list.Add(h.XPos, h);
h = new Header();
h.XPos = 1;
h.name = "Header_2";
list.Add(h.XPos, h);
I know that the SortedList will not allow this and I have been searching for alternate. I don't want to eliminate the duplicates and already tried List<KeyValuePair<int, object>>
.
Thanks.
回答1:
Use your own IComparer!
Like already stated in some other answers, you should use your own comparer class. For this sake I use a generic IComparer class, that works with anything that implements IComparable:
/// <summary>
/// Comparer for comparing two keys, handling equality as beeing greater
/// Use this Comparer e.g. with SortedLists or SortedDictionaries, that don't allow duplicate keys
/// </summary>
/// <typeparam name="TKey"></typeparam>
public class DuplicateKeyComparer<TKey>
:
IComparer<TKey> where TKey : IComparable
{
#region IComparer<TKey> Members
public int Compare(TKey x, TKey y)
{
int result = x.CompareTo(y);
if (result == 0)
return 1; // Handle equality as beeing greater
else
return result;
}
#endregion
}
You will use it when instancing a new SortedList, SortedDictionary etc:
SortedList<int, MyValueClass> slist = new SortedList<int, MyValueClass>(new DuplicateKeyComparer<int>());
Here int is the key that can be duplicate.
回答2:
You can safely use List<> . The List has a Sort method , an overload of which accepts IComparer. You can create your own sorter class as . Here's an example :
private List<Curve> Curves;
this.Curves.Sort(new CurveSorter());
public class CurveSorter : IComparer<Curve>
{
public int Compare(Curve c1, Curve c2)
{
return c2.CreationTime.CompareTo(c1.CreationTime);
}
}
回答3:
Simplest solution (compared to all of the above): use SortedSet<T>
, it accepts an IComparer<SortableKey>
class, then implement the Compare method this way:
public int Compare(SomeClass x, SomeClass y)
{
var compared = x.SomeSortableKeyTypeField.CompareTo(y.SomeSortableKeyTypeField);
if (compared != 0)
return compared;
// to allow duplicates
var hashCodeCompare = x.GetHashCode().CompareTo(y.GetHashCode());
if (hashCodeCompare != 0)
return hashCodeCompare;
if (Object.ReferenceEquals(x, y))
return 0;
// for weird duplicate hashcode cases, throw as below or implement your last chance comparer
throw new ComparisonFailureException();
}
回答4:
I use the following:
public class TupleList<T1, T2> : List<Tuple<T1, T2>> where T1 : IComparable
{
public void Add(T1 item, T2 item2)
{
Add(new Tuple<T1, T2>(item, item2));
}
public new void Sort()
{
Comparison<Tuple<T1, T2>> c = (a, b) => a.Item1.CompareTo(b.Item1);
base.Sort(c);
}
}
My test case:
[TestMethod()]
public void SortTest()
{
TupleList<int, string> list = new TupleList<int, string>();
list.Add(1, "cat");
list.Add(1, "car");
list.Add(2, "dog");
list.Add(2, "door");
list.Add(3, "elephant");
list.Add(1, "coconut");
list.Add(1, "cab");
list.Sort();
foreach(Tuple<int, string> tuple in list)
{
Console.WriteLine(string.Format("{0}:{1}", tuple.Item1,tuple.Item2));
}
int expected_first = 1;
int expected_last = 3;
int first = list.First().Item1; //requires using System.Linq
int last = list.Last().Item1; //requires using System.Linq
Assert.AreEqual(expected_first, first);
Assert.AreEqual(expected_last, last);
}
The output:
1:cab
1:coconut
1:car
1:cat
2:door
2:dog
3:elephant
回答5:
The problem is that the data structure design doesn't match the requirements: It is necessary to store several Headers for the same XPos. Therefore, SortedList<XPos, value>
should not have a value of Header
, but a value of List<Header>
. It's a simple and small change, but it solves all problems and avoids creating new problems like other suggested solutions (see explanation below):
using System;
using System.Collections.Generic;
namespace TrySortedList {
class Program {
class Header {
public int XPos;
public string Name;
}
static void Main(string[] args) {
SortedList<int, List<Header>> sortedHeaders = new SortedList<int,List<Header>>();
add(sortedHeaders, 1, "Header_1");
add(sortedHeaders, 1, "Header_2");
add(sortedHeaders, 2, "Header_3");
foreach (var headersKvp in sortedHeaders) {
foreach (Header header in headersKvp.Value) {
Console.WriteLine(header.XPos + ": " + header.Name);
}
}
}
private static void add(SortedList<int, List<Header>> sortedHeaders, int xPos, string name) {
List<Header> headers;
if (!sortedHeaders.TryGetValue(xPos, out headers)){
headers = new List<Header>();
sortedHeaders[xPos] = headers;
}
headers.Add(new Header { XPos = xPos, Name = name });
}
}
}
Output:
1: Header_1
1: Header_2
2: Header_3
Please note that adding a "funny" key, like adding a random number or pretending that 2 XPos with the same value are different lead to many other problems. For example it becomes difficult or even impossible to remove a particular Header.
Also note that the sorting performance is much better if only few List<Header>
have to be sorted than every Header
. Example: If there are 100 XPos and each has 100 headers, 10000 Header
need to be sorted as opposed to 100 List<Header>
.
Of course, also this solution has a disadvantage: If there are many XPos with only 1 Header, as many Lists need to be created, which is some overhead.
回答6:
Thanks a lot for your help. While searching more, I found this solution. (Available in Stackoverflow.com in other question)
First, I created a class which would encapsulate my objects for classes (Headers,Footer etc)
public class MyPosition
{
public int Position { get; set; }
public object MyObjects{ get; set; }
}
So this class is supposed to hold on the objects, and PosX of each object goes as int Position
List<MyPosition> Sequence= new List<MyPosition>();
Sequence.Add(new MyPosition() { Position = 1, Headerobject });
Sequence.Add(new MyPosition() { Position = 2, Headerobject1 });
Sequence.Add(new MyPosition() { Position = 1, Footer });
League.Sort((PosA, PosB) => PosA.Position.CompareTo(PosB.Position));
What eventually I get is the sorted "Sequence" list.
回答7:
This collection class will maintain duplicates and insert sort order for the duplicate. The trick is to tag the items with a unique value
as they are inserted to maintain a stable sort order. Then we wrap it all up in an
ICollection interface.
public class SuperSortedSet<TValue> : ICollection<TValue>
{
private readonly SortedSet<Indexed<TValue>> _Container;
private int _Index = 0;
private IComparer<TValue> _Comparer;
public SuperSortedSet(IComparer<TValue> comparer)
{
_Comparer = comparer;
var c2 = new System.Linq.Comparer<Indexed<TValue>>((p0, p1) =>
{
var r = _Comparer.Compare(p0.Value, p1.Value);
if (r == 0)
{
if (p0.Index == -1
|| p1.Index == -1)
return 0;
return p0.Index.CompareTo(p1.Index);
}
else return r;
});
_Container = new SortedSet<Indexed<TValue>>(c2);
}
public IEnumerator<TValue> GetEnumerator() { return _Container.Select(p => p.Value).GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
public void Add(TValue item) { _Container.Add(Indexed.Create(_Index++, item)); }
public void Clear() { _Container.Clear();}
public bool Contains(TValue item) { return _Container.Contains(Indexed.Create(-1,item)); }
public void CopyTo(TValue[] array, int arrayIndex)
{
foreach (var value in this)
{
if (arrayIndex >= array.Length)
{
throw new ArgumentException("Not enough space in array");
}
array[arrayIndex] = value;
arrayIndex++;
}
}
public bool Remove(TValue item) { return _Container.Remove(Indexed.Create(-1, item)); }
public int Count {
get { return _Container.Count; }
}
public bool IsReadOnly {
get { return false; }
}
}
a test class
[Fact]
public void ShouldWorkWithSuperSortedSet()
{
// Sort points according to X
var set = new SuperSortedSet<Point2D>
(new System.Linq.Comparer<Point2D>((p0, p1) => p0.X.CompareTo(p1.X)));
set.Add(new Point2D(9,10));
set.Add(new Point2D(1,25));
set.Add(new Point2D(11,-10));
set.Add(new Point2D(2,99));
set.Add(new Point2D(5,55));
set.Add(new Point2D(5,23));
set.Add(new Point2D(11,11));
set.Add(new Point2D(21,12));
set.Add(new Point2D(-1,76));
set.Add(new Point2D(16,21));
var xs = set.Select(p=>p.X).ToList();
xs.Should().BeInAscendingOrder();
xs.Count.Should()
.Be(10);
xs.ShouldBeEquivalentTo(new[]{-1,1,2,5,5,9,11,11,16,21});
set.Remove(new Point2D(5,55));
xs = set.Select(p=>p.X).ToList();
xs.Count.Should()
.Be(9);
xs.ShouldBeEquivalentTo(new[]{-1,1,2,5,9,11,11,16,21});
set.Remove(new Point2D(5,23));
xs = set.Select(p=>p.X).ToList();
xs.Count.Should()
.Be(8);
xs.ShouldBeEquivalentTo(new[]{-1,1,2,9,11,11,16,21});
set.Contains(new Point2D(11, 11))
.Should()
.BeTrue();
set.Contains(new Point2D(-1, 76))
.Should().BeTrue();
// Note that the custom compartor function ignores the Y value
set.Contains(new Point2D(-1, 66))
.Should().BeTrue();
set.Contains(new Point2D(27, 66))
.Should().BeFalse();
}
The tagging struct
public struct Indexed<T>
{
public int Index { get; private set; }
public T Value { get; private set; }
public Indexed(int index, T value) : this()
{
Index = index;
Value = value;
}
public override string ToString()
{
return "(Indexed: " + Index + ", " + Value.ToString () + " )";
}
}
public class Indexed
{
public static Indexed<T> Create<T>(int indexed, T value)
{
return new Indexed<T>(indexed, value);
}
}
The lambda comparer helper
public class Comparer<T> : IComparer<T>
{
private readonly Func<T, T, int> _comparer;
public Comparer(Func<T, T, int> comparer)
{
if (comparer == null)
throw new ArgumentNullException("comparer");
_comparer = comparer;
}
public int Compare(T x, T y)
{
return _comparer(x, y);
}
}
回答8:
Did you try Lookup<TKey, TElement>
that will allow duplicate keys
http://msdn.microsoft.com/en-us/library/bb460184.aspx
回答9:
The problem is that you use something as key that isn't a key (cause it occurs multiple times).
So if you have real coordinates you should maybe take the Point
as the key for your SortedList.
Or you create a List<List<Header>>
where your first list index defines the x-position and the inner list index the y-position (or vice versa if you like).
回答10:
Create a class and query the list:
Public Class SortingAlgorithm
{
public int ID {get; set;}
public string name {get; set;}
public string address1 {get; set;}
public string city {get; set;}
public string state {get; set;}
public int age {get; set;}
}
//declare a sorting algorithm list
List<SortingAlgorithm> sortAlg = new List<SortingAlgorithm>();
//Add multiple values to the list
sortAlg.Add( new SortingAlgorithm() {ID = ID, name = name, address1 = address1, city = city, state = state, age = age});
sortAlg.Add( new SortingAlgorithm() {ID = ID, name = name, address1 = address1, city = city, state = state, age = age});
sortAlg.Add( new SortingAlgorithm() {ID = ID, name = name, address1 = address1, city = city, state = state, age = age});
//query and order by the list
var sortedlist = (from s in sortAlg
select new { s.ID, s.name, s.address1, s.city, s.state, s.age })
.OrderBy(r => r.ID)
.ThenBy(r=> r.name)
.ThenBy(r=> r.city)
.ThenBy(r=>r.state)
.ThenBy(r=>r.age);
回答11:
Linq.Lookup is cool and all, but if your target is to simply loop over the "keys" while allowing them to be duplicated you can use this structure:
List<KeyValuePair<String, String>> FieldPatterns = new List<KeyValuePair<string, string>>() {
new KeyValuePair<String,String>("Address","CommonString"),
new KeyValuePair<String,String>("Username","UsernamePattern"),
new KeyValuePair<String,String>("Username","CommonString"),
};
Then you can write:
foreach (KeyValuePair<String,String> item in FieldPatterns)
{
//use item.Key and item.Value
}
HTH
回答12:
The key (pun intended) to this is to create an IComparable
-based class that maintains equality and hashing, but never compares to 0 if not equal. This can be done, and can be created with a couple bonuses - stable sorting (that is, values added to the sorted list first will maintain their position), and ToString()
can simply return the actual key string value.
Here's a struct key that should do the trick:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace System
{
/// <summary>
/// Defined in Totlsoft.Util.
/// A key that will always be unique but compares
/// primarily on the Key property, which is not required
/// to be unique.
/// </summary>
public struct StableKey : IComparable<StableKey>, IComparable
{
private static long s_Next;
private long m_Sequence;
private IComparable m_Key;
/// <summary>
/// Defined in Totlsoft.Util.
/// Constructs a StableKey with the given IComparable key.
/// </summary>
/// <param name="key"></param>
public StableKey( IComparable key )
{
if( null == key )
throw new ArgumentNullException( "key" );
m_Sequence = Interlocked.Increment( ref s_Next );
m_Key = key;
}
/// <summary>
/// Overridden. True only if internal sequence and the
/// Key are equal.
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals( object obj )
{
if( !( obj is StableKey ) )
return false;
var dk = (StableKey)obj;
return m_Sequence.Equals( dk.m_Sequence ) &&
Key.Equals( dk.Key );
}
/// <summary>
/// Overridden. Gets the hash code of the internal
/// sequence and the Key.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return m_Sequence.GetHashCode() ^ Key.GetHashCode();
}
/// <summary>
/// Overridden. Returns Key.ToString().
/// </summary>
/// <returns></returns>
public override string ToString()
{
return Key.ToString();
}
/// <summary>
/// The key that will be compared on.
/// </summary>
public IComparable Key
{
get
{
if( null == m_Key )
return 0;
return m_Key;
}
}
#region IComparable<StableKey> Members
/// <summary>
/// Compares this Key property to another. If they
/// are the same, compares the incremented value.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo( StableKey other )
{
var cmp = Key.CompareTo( other.Key );
if( cmp == 0 )
cmp = m_Sequence.CompareTo( other.m_Sequence );
return cmp;
}
#endregion
#region IComparable Members
int IComparable.CompareTo( object obj )
{
return CompareTo( (StableKey)obj );
}
#endregion
}
}
回答13:
You can use the SortedList, use your value for the TKey, and int (count) for the TValue.
Here's a sample: A function that sorts the letters of a word.
private string sortLetters(string word)
{
var input = new System.Collections.Generic.SortedList<char, int>();
foreach (var c in word.ToCharArray())
{
if (input.ContainsKey(c))
input[c]++;
else
input.Add(c, 1);
}
var output = new StringBuilder();
foreach (var kvp in input)
{
output.Append(kvp.Key, kvp.Value);
}
string s;
return output.ToString();
}
回答14:
The trick is to augment your object with a unique key. See the following test which passes. I want
to keep my points sorted by their X value. Just using a naked Point2D in my comparison function will
cause points with the same X value to be eliminated. So I wrap the Point2D in a tagging class called
Indexed.
[Fact]
public void ShouldBeAbleToUseCustomComparatorWithSortedSet()
{
// Create comparer that compares on X value but when X
// X values are uses the index
var comparer = new
System.Linq.Comparer<Indexed<Point2D>>(( p0, p1 ) =>
{
var r = p0.Value.X.CompareTo(p1.Value.X);
return r == 0 ? p0.Index.CompareTo(p1.Index) : r;
});
// Sort points according to X
var set = new SortedSet<Indexed<Point2D>>(comparer);
int i=0;
// Create a helper function to wrap each point in a unique index
Action<Point2D> index = p =>
{
var ip = Indexed.Create(i++, p);
set.Add(ip);
};
index(new Point2D(9,10));
index(new Point2D(1,25));
index(new Point2D(11,-10));
index(new Point2D(2,99));
index(new Point2D(5,55));
index(new Point2D(5,23));
index(new Point2D(11,11));
index(new Point2D(21,12));
index(new Point2D(-1,76));
index(new Point2D(16,21));
set.Count.Should()
.Be(10);
var xs = set.Select(p=>p.Value.X).ToList();
xs.Should()
.BeInAscendingOrder();
xs.ShouldBeEquivalentTo(new[]{-1,1,2,5,5,9,11,11,16,21});
}
Utilities to make this work are
A comparer that takes a lambda
public class Comparer<T> : IComparer<T>
{
private readonly Func<T, T, int> _comparer;
public Comparer(Func<T, T, int> comparer)
{
if (comparer == null)
throw new ArgumentNullException("comparer");
_comparer = comparer;
}
public int Compare(T x, T y)
{
return _comparer(x, y);
}
}
A tagging struct
public struct Indexed<T>
{
public int Index { get; private set; }
public T Value { get; private set; }
public Indexed(int index, T value) : this()
{
Index = index;
Value = value;
}
public override string ToString()
{
return "(Indexed: " + Index + ", " + Value.ToString () + " )";
}
}
public class Indexed
{
public static Indexed<T> Create<T>(int indexed, T value)
{
return new Indexed<T>(indexed, value);
}
}