I have searched other questions and seem to still have some trouble creating my scrollView programmatically with autolayout in swift 3. I am able to get my scrollview to show up as shown in the picture below, but when I scroll to the bottom my other label does not show up and the 'scroll top' label does not disappear.
Hoping someone can help review my code below!
import UIKit
class ViewController: UIViewController {
let labelOne: UILabel = {
let label = UILabel()
label.text = "Scroll Top"
label.backgroundColor = .red
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let labelTwo: UILabel = {
let label = UILabel()
label.text = "Scroll Bottom"
label.backgroundColor = .green
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
override func viewDidLoad() {
super.viewDidLoad()
let screensize: CGRect = UIScreen.main.bounds
let screenWidth = screensize.width
let screenHeight = screensize.height
var scrollView: UIScrollView!
scrollView = UIScrollView(frame: CGRect(x: 0, y: 120, width: screenWidth, height: screenHeight))
scrollView.contentSize = CGSize(width: screenWidth, height: 2000)
scrollView.addSubview(labelOne)
scrollView.addSubview(labelTwo)
view.addSubview(labelOne)
view.addSubview(labelTwo)
view.addSubview(scrollView)
// Visual Format Constraints
view.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "H:|[v0]|", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": labelOne]))
view.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "V:|-100-[v0]", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": labelOne]))
// Using iOS 9 Constraints in order to place the label past the iPhone 7 view
view.addConstraint(NSLayoutConstraint(item: labelTwo, attribute: .top, relatedBy: .equal, toItem: labelOne, attribute: .bottom, multiplier: 1, constant: screenHeight + 200))
view.addConstraint(NSLayoutConstraint(item: labelTwo, attribute: .right, relatedBy: .equal, toItem: labelOne, attribute: .right, multiplier: 1, constant: 0))
view.addConstraint(NSLayoutConstraint(item: labelTwo, attribute: .left, relatedBy: .equal, toItem: labelOne, attribute: .left, multiplier: 1, constant: 0)
}
}
It is easy to use constraints to define the scroll content size - so you don't have to do any manual calculations.
Just remember:
- The content elements of your scroll view must have left / top / width / height values. In the case of objects such as labels, they have intrinsic sizes, so you only have to define the left & top.
- The content elements of your scroll view also define the bounds of the scrollable area - the
contentSize
- but they do so with the bottom & right constraints.
- Combining those two concepts, you see that you need a "continuous chain" with at least one element defining the top / left / bottom / right extents.
Here is a simple example, that will run directly in a Playground page:
import UIKit
import PlaygroundSupport
class TestViewController : UIViewController {
let labelOne: UILabel = {
let label = UILabel()
label.text = "Scroll Top"
label.backgroundColor = .red
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let labelTwo: UILabel = {
let label = UILabel()
label.text = "Scroll Bottom"
label.backgroundColor = .green
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let scrollView: UIScrollView = {
let v = UIScrollView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = .cyan
return v
}()
override func viewDidLoad() {
super.viewDidLoad()
// add the scroll view to self.view
self.view.addSubview(scrollView)
// constrain the scroll view to 8-pts on each side
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 8.0).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: 8.0).isActive = true
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -8.0).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -8.0).isActive = true
// add labelOne to the scroll view
scrollView.addSubview(labelOne)
// constrain labelOne to left & top with 16-pts padding
// this also defines the left & top of the scroll content
labelOne.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 16.0).isActive = true
labelOne.topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 16.0).isActive = true
// add labelTwo to the scroll view
scrollView.addSubview(labelTwo)
// constrain labelTwo at 400-pts from the left
labelTwo.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 400.0).isActive = true
// constrain labelTwo at 1000-pts from the top
labelTwo.topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 1000).isActive = true
// constrain labelTwo to right & bottom with 16-pts padding
labelTwo.rightAnchor.constraint(equalTo: scrollView.rightAnchor, constant: -16.0).isActive = true
labelTwo.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor, constant: -16.0).isActive = true
}
}
let vc = TestViewController()
vc.view.backgroundColor = .yellow
PlaygroundPage.current.liveView = vc
Two things.
1. Add the labels to scroll view, not your view
You want your label to scroll with scroll view, then you should not add it on your view. When running your code, you can scroll but the fixed label there is pinned to your view, not on your scroll view
2. Make sure you added your constraints correctly
Try it on your storyboard about what combination of constraint is enough for a view. At least 4 constraints are needed for a label.
Bottom line
Here is a modified version of your code. For constraint I added padding left, padding top, width and height and it works. My code is
let labelOne: UILabel = {
let label = UILabel()
label.text = "Scroll Top"
label.backgroundColor = .red
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let labelTwo: UILabel = {
let label = UILabel()
label.text = "Scroll Bottom"
label.backgroundColor = .green
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
override func viewDidLoad() {
super.viewDidLoad()
let screensize: CGRect = UIScreen.main.bounds
let screenWidth = screensize.width
let screenHeight = screensize.height
var scrollView: UIScrollView!
scrollView = UIScrollView(frame: CGRect(x: 0, y: 120, width: screenWidth, height: screenHeight))
scrollView.addSubview(labelTwo)
NSLayoutConstraint(item: labelTwo, attribute: .leading, relatedBy: .equal, toItem: scrollView, attribute: .leadingMargin, multiplier: 1, constant: 10).isActive = true
NSLayoutConstraint(item: labelTwo, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 200).isActive = true
NSLayoutConstraint(item: labelTwo, attribute: .top, relatedBy: .equal, toItem: scrollView, attribute: .topMargin, multiplier: 1, constant: 10).isActive = true
NSLayoutConstraint(item: labelTwo, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 30).isActive = true
scrollView.contentSize = CGSize(width: screenWidth, height: 2000)
view.addSubview(scrollView)
}
And the scroll view looks like this
Set scrollview images to the wallpaper:
@IBOutlet var scroll_view_img: UIScrollView!
var itemPhotoList = NSMutableArray()
var button = NSMutableArray()
@IBOutlet var imageview_big: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
itemPhotoList = ["grief-and-loss copy.jpg","aaa.jpg","image_4.jpeg"]
// button = ["btn1","btn2"]
let width:CGFloat = 100
let height:CGFloat = 100
var xposition:CGFloat = 10
var scroll_contont:CGFloat = 0
for i in 0 ..< itemPhotoList.count
{
var button_img = UIButton()
button_img = UIButton(frame: CGRect(x: xposition, y: 50, width: width, height: height))
let img = UIImage(named:itemPhotoList[i] as! String)
button_img.setImage(img, for: .normal)
scroll_view_img.addSubview(button_img)
button_img.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
button_img.tag = i
view.addSubview(scroll_view_img)
xposition += width+10
scroll_contont += width
scroll_view_img.contentSize = CGSize(width: scroll_contont, height: height)
}
}
func buttonAction(sender: UIButton!)
{
switch sender.tag {
case 0:
imageview_big.image = UIImage(named: "grief-and-loss copy.jpg")
case 1:
imageview_big.image = UIImage(named: "aaa.jpg")
case 2:
imageview_big.image = UIImage(named: "image_4.jpeg")
default:
break
}
}