In the following code, I'm trying to draw two lines: One with a subpixel width (0.5) and the other with 1px width:
var img = new Bitmap(256, 256);
Graphics graphics = Graphics.FromImage(img);
graphics.SmoothingMode = SmoothingMode.AntiAlias;
// Draw a subpixel line (0.5 width)
graphics.DrawLine(new Pen(Color.Red, (float)0.5), 0, 100, 255, 110);
// Draw a single pixel line (1 width)
graphics.DrawLine(new Pen(Color.Red, (float)1), 0, 110, 255, 120);
img.Save(@"c:\temp\test.png", ImageFormat.Png);
graphics.Dispose();
img.Dispose();
However, in the generated image, both lines appear the same width:
Is there a way for the top line to appear sub-pixel (0.5px)?
Edit: After some research, AGG might be the way to go, of which there is a c# port.
According to the documentation for Pen
,
The Width property is set to the value specified in the width parameter. A width of 0 will result in the Pen drawing as if the width were 1.
It may be that that applies to any width less than one, not just widths that are precisely equal to 0.
You could hack it by drawing everything x2 and then scale it down:
Image img2x = new Bitmap(256*2, 256*2);
Graphics g2x = Graphics.FromImage(img2x);
g2x.SmoothingMode = SmoothingMode.AntiAlias;
g2x.DrawLine(new Pen(Color.Red, 0.5f*2), 0, 100*2, 255*2, 110*2);
Image img = new Bitmap(256, 256);
Graphics g = Graphics.FromImage(img);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.DrawImage(img2x, 0, 0, 256, 256);
g.DrawLine(new Pen(Color.Red, 1f), 0, 110, 255, 120);
img.Save(@"c:\tmep\test.png", ImageFormat.Png);
I do not think it makes sense to use subpixel here in this case. You are exporting it to an image file anyway. Try greater width value instead.
This article mentions a bug in GDI+ Pen that makes it unable to scale down properly when its width is less than 1.5
.
Also, if you try to draw three lines with widths 2.0F
, 2.5F
and 3.0F
respectively, you'll see a visual difference, so your case really looks like some issue with GDI+.