I want to use Crashlytics on my application. I followed every step but I'm stuck on "Verifying Installation..." step.
What is the problem ?
I want to use Crashlytics on my application. I followed every step but I'm stuck on "Verifying Installation..." step.
What is the problem ?
setDebugMode = YES
set below code before [Fabric with:@[ TwitterKit ]]; if applied for twitter kit. Or you can simply past below code in didFinishLaunchingWithOptions.
// Swift
Crashlytics().debugMode = true
Fabric.with([Crashlytics.self()])
// Objective-C
[[Crashlytics sharedInstance] setDebugMode:YES];
[Fabric with:@[[Crashlytics class]]];
Now build and run your app and check fabric UI window, it will move ahead to complete screen.
I resolved the problem.
I put my code in applicationDidFinishLaunching(application: UIApplication)
instead of func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?)
It seems silly but sometimes you need to make a code change (like a simple NSLog
statement) to kick the verification.
If you're adding a new app you need to be an Admin of your organization but you may just be a User.
I have occurred the same problem. I run the app on iPhone. After I deleted the app and pressed CMD + R
on iPhone, the problem is solved.
If you have already installed twitter/Digits kit using fabric before, then you will find Fabric.with([Digits.self, Twitter.self])
in your "AppDelegate.swift" file . Replace it with the following code Fabric.with([Digits.self, Twitter.self, Crashlytics.self])
if you want to use all three. Now press Cmd + R to finish the installation.
Another possible solution is to run the app with connectivity on the device/simulator, as indicated in here.
It could be that the app was already added to your team's account and that all you needed was an access to it. Here's a thread about the same issue: https://twittercommunity.com/t/hmmm-seems-like-your-kit-isnt-activating/73601/9.