I am trying to scale views to a certain size but can't quite understand how pivoting works.
Say I want to scale the view upwards only. What value should the "pivotY" hold? In XML, it is a percentage. How is it when applying pivot point programmatically?
Example:
ObjectAnimator scaleY = ObjectAnimator.ofFloat(view, "scaleY", scaleSize);
ObjectAnimator pivotY = ObjectAnimator.ofFloat(view, "pivotY", pivotPoint);
AnimatorSet set = new AnimatorSet();
set.PlayTogether(scaleY, pivotY);