Does anyone know what Modifier I would use to animate the blur properties of an item? I'd like to animate from clear to a certain level of blur. Something similar to:
.blur-out {
-webkit-filter: blur(8px);
-webkit-transform: scale(1.1, 1.1);
opacity: 0.25;
-webkit-transition: all 0.25s ease-out;
transition: all 0.25s ease-out;
}
.blur-in {
-webkit-filter: blur(0px);
-webkit-transform: scale(1.0, 1.0);
opacity: 1.0;
-webkit-transition: all 0.25s ease-in;
transition: all 0.25s ease-in;
}
I guess I could always try changing the class on an item to the above, I was just wondering if there was a Modifier for doing this?
There is currently no specific modifier for animating blur. That being said.. Anytime you want a custom animation, you use TweenTransition or Transitionable. These classes allow you to create a curve between two values with a specified transition. Once this is defined, you can grab the values using .get() and apply them to any property you wish.
Here is a working example..
var Engine = require('famous/core/Engine');
var Surface = require('famous/core/Surface');
var StateModifier = require('famous/modifiers/StateModifier');
var Transitionable = require('famous/transitions/Transitionable');
var SnapTransition = require('famous/transitions/SnapTransition');
Transitionable.registerMethod('snap', SnapTransition);
var snap = { method :'snap', period: 400, dampingRatio: 0.7 };
var context = Engine.createContext();
var surface = new Surface({
size: [200,200],
properties: {
backgroundColor: 'red'
}
});
var transitionable;
var final_pos;
var blurred = false;
var blur_from_to = function(i,f,transition){
var initial_pos = i;
final_pos = f;
transitionable = new Transitionable(initial_pos);
transitionable.set(final_pos, transition);
Engine.on('prerender', prerender);
}
var prerender = function(){
current_pos = transitionable.get();
var blur_string = 'blur('+ current_pos + 'px)';
surface.setProperties({ webkitFilter:blur_string});
if (current_pos == final_pos) {
Engine.removeListener('prerender',prerender);
};
}
surface.on("click", function(){
blurred ? blur_from_to(10,0,snap) : blur_from_to(0,10,snap) ;
blurred = !blurred;
} );
context.add(new StateModifier({origin:[0.5,0.5]})).add(surface);
Good Luck!