How do I pan and zoom an image?

2019-04-01 01:45发布

问题:

I'm trying to get some basic pan and zoom functionality for images. The stateless version can display images (rotated 180 degrees by Transform) and the Scale events show up in the logs, but that's it.

Is GestureDetector the correct widget for getting the pan/pinch/spread events? Should I be looking at Transform, Animation, or should I just be modifying the fields inside the Image widget?

Stateless version

// Wraps an Image widget to provide pan and zoom functionality.
class InteractiveImage extends StatelessWidget {
  InteractiveImage(this._image, {Key key}) : super(key: key);

  final Image _image;

  @override
  Widget build(BuildContext context) {
    return new Center(
      child: new GestureDetector(
        onScaleStart: (ScaleStartDetails details) => print(details),
        onScaleUpdate: (ScaleUpdateDetails details) => print(details),
        onScaleEnd: (ScaleEndDetails details) => print(details),
        child: new Transform(
          transform: new Matrix4.rotationZ(math.PI),
          alignment: FractionalOffset.center,
          child: _image,
        ),
      ),
    );
  }
}

Stateful version (doesn't work)

// Wraps an Image widget to provide pan and zoom functionality.
class InteractiveImage extends StatefulWidget {
  InteractiveImage(this._image, {Key key}) : super(key: key);

  final Image _image;

  @override
  _InteractiveImageState createState() => new _InteractiveImageState(_image);
}

class _InteractiveImageState extends State<InteractiveImage> {
  _InteractiveImageState(this._image);

  final Image _image;

  @override
  Widget build(BuildContext context) {
    setState(() => print("STATE SET\n"));
    return new GestureDetector(
      onScaleStart: (ScaleStartDetails details) => print(details),
      onScaleUpdate: (ScaleUpdateDetails details) => print(details),
      onScaleEnd: (ScaleEndDetails details) => print(details),
      child: new Transform(
        transform: new Matrix4.rotationZ(math.PI),
        alignment: FractionalOffset.center,
        child: _image,
      ),
    );
  }
}

Update (library solution)

Use https://pub.dartlang.org/packages/zoomable_image

(And maybe help me add physics and elastic edges?)

回答1:

I'm not sure what you mean by "doesn't work" but you're on the right track.

Check out https://github.com/flutter/flutter/blob/master/examples/layers/widgets/gestures.dart for a working example of a widget you can pan, pinch, and scale.



回答2:

Based on the code from the question and encouraged by Collin's answer, this is what I came up with:

import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart';

class InteractiveImage extends StatefulWidget {
  InteractiveImage(this.image, {Key key}) : super(key: key);

  final Image image;

  @override
  _InteractiveImageState createState() => new _InteractiveImageState();
}

class _InteractiveImageState extends State<InteractiveImage> {
  _InteractiveImageState();

  double _scale = 1.0;
  double _previousScale = null;

  @override
  Widget build(BuildContext context) {
    setState(() => print("STATE SET\n"));
    return new GestureDetector(
      onScaleStart: (ScaleStartDetails details) {
        print(details);
        // Does this need to go into setState, too?
        // We are only saving the scale from before the zooming started
        // for later - this does not affect the rendering...
        _previousScale = _scale;
      },
      onScaleUpdate: (ScaleUpdateDetails details) {
        print(details);
        setState(() => _scale = _previousScale * details.scale);
      },
      onScaleEnd: (ScaleEndDetails details) {
        print(details);
        // See comment above
        _previousScale = null;
      },
      child: new Transform(
        transform: new Matrix4.diagonal3(new Vector3(_scale, _scale, _scale)),
        alignment: FractionalOffset.center,
        child: widget.image,
      ),
    );
  }
}

While it seems to work, it would be great to get confirmation or correction from someone inside the Flutter team.

(Also, this only allows for zooming. Panning is not implemented.)

EDIT: Edited to reflect Collin's comment and his his more detailed explanation. But note there is still an open question with regards to private setState() and private fields that don't immediately affect the rendering.



标签: dart flutter