this question is quick and simple.
I've a 2d array of floats ( 0,0000000 to 1,0000000 ) and i want to convert those numbers to a color value ( #000000 to #ffffff ).
note that i'm talking about just grayscale values.
0 = black | ... | 0.5 = middle gray | ... | 1 = white
does anyone know how to do that with javascript ? thx.
Grayscale values in hex are those which got symmetrical distribution or Red, Green and Blue, e.g.: #111111, #5B5B5B, #A2A2A2.
To convert decimal number to hexadecial number you can use:
var number = 42;
var hex = Number(parseInt( number , 10)).toString(16);
hex // => "2a"
Put that to function:
function dec2hex(dec) {
return Number(parseInt( dec , 10)).toString(16);
}
So your float can be converted to hex with:
var percentage = 0.4;
var color_part_dec = float * 255;
var color_part_hex = dec2hex( color_part_dec );
var color = "#" + color_part_hex + color_part_hex + color_part_hex;
color // => "#666666"
So your function will look like this:
function float2color( percentage ) {
var color_part_dec = 255 * percentage;
var color_part_hex = Number(parseInt( color_part_dec , 10)).toString(16);
return "#" + color_part_hex + color_part_hex + color_part_hex;
}
Here is an example using 3 colour to greyscale methods, Lightness, Average and Luminosity.
div.swatch {
border: 1px solid;
width: 520px;
height: auto;
overflow: auto;
margin-top: 10px;
margin-bottom: 10px;
margin-right: 0px;
margin-left: 0px;
}
div.box {
height: 10px;
width: 10px;
float: left;
}
<div>Lightness greyscale</div>
<div id="lightness" class="swatch"></div>
<div>Average greyscale</div>
<div id="average" class="swatch"></div>
<div>Luminosity greyscale</div>
<div id="luminosity" class="swatch"></div>
var lightnessDiv = document.getElementById("lightness");
var averageDiv = document.getElementById("average");
var luminosityDiv = document.getElementById("luminosity");
var floats = [];
var lightnesses = [];
var averages = [];
var luminosities = [];
var step = 1 / 256;
for (var i = 0; i < 1; i += step) {
floats.push(i);
}
function hexToRgb(hex) {
var bigint = parseInt(hex, 16);
var r = (bigint >> 16) & 255;
var g = (bigint >> 8) & 255;
var b = bigint & 255;
return [r, g, b];
}
floats.forEach(function (float) {
var value = Math.floor(16777215 * float);
var hex = value.toString(16);
var rgb = hexToRgb(hex);
var lightness = Math.floor((Math.max(rgb[0], rgb[1], rgb[2]) + Math.min(rgb[0], rgb[1], rgb[2])) / 2);
var average = Math.floor((rgb[0] + rgb[1] + rgb[2]) / 3);
var luminosity = Math.floor((0.21 * rgb[0]) + (0.71 * rgb[1]) + (0.07 * rgb[2]));
lightnesses.push(lightness);
averages.push(average);
luminosities.push(luminosity);
});
lightnesses.forEach(function (lightness) {
var div = document.createElement("div");
div.className = "box";
div.style.backgroundColor = "#" + lightness.toString(16) + lightness.toString(16) + lightness.toString(16);
lightnessDiv.appendChild(div);
});
averages.forEach(function (average) {
var div = document.createElement("div");
div.className = "box";
div.style.backgroundColor = "#" + average.toString(16) + average.toString(16) + average.toString(16);
averageDiv.appendChild(div);
});
luminosities.forEach(function (luminosity) {
var div = document.createElement("div");
div.className = "box";
div.style.backgroundColor = "#" + luminosity.toString(16) + luminosity.toString(16) + luminosity.toString(16);
luminosityDiv.appendChild(div);
});
on jsfiddle
Just be sure to add leading 0's if your value is below 16 and you combine three values into a color code.
function dec2hex(dec) {
return Number(parseInt( dec , 10)).toString(16);
}
function pad(h){ //adds leading 0 to single-digit codes
if(h.length==1) return "0"+h;
else return h;
}
r = Math.random()*255;
g = Math.random()*255;
b = Math.random()*255;
color = "#" + pad(dec2hex(r)) + pad(dec2hex(g)) + pad(dec2hex(b));