Using CCTouchDispatcher Cocos2d 2.0 Beta-2 ARC

2019-03-30 07:40发布

问题:

I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]. And i need to add a joystick in other class. so I call this "CCTouchDispatcher" in my second class. But I can't call like this:

[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];

So I made this one:

_tocuhDispatcher = [[CCTouchDispatcher alloc] init];
[_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES];

But still can't detect the touches. If I enable the touches in my HelloWorldLayer I could move my object with the touches but no the joystick doesn't work

What could i do?

回答1:

CCDirector *director = [CCDirector sharedDirector];
[[director touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];