new CircleAvatar(
backgroundColor: Colors.black87,
backgroundImage: new NetworkImage(url),
radius: 45.0,
)
I Want to show a local image in CircleAvatar
untill the NetworkImage
fully loads from internet .
You may want to try a FadeInImage
wrapped in a ClipOval
. FadeInImage
provides a placeholder
property you can use while the network image is loading.
Note: ClipOval
can be expensive if you do it a lot, so use it sparingly.
Use a StateflWidget
and you can add a listener
to the ImageStream
and override the initState
to trigger a replacement between the local image and the one obtained from the internet when it is fully loaded.
I have used a high resolution image to show the loading time:
![](https://www.manongdao.com/static/images/pcload.jpg)
var _loadImage = new AssetImage(
'assets/img/basic2-090_loader_loading-512.png');
var _myEarth = new NetworkImage(
"http://qige87.com/data/out/73/wp-image-144183272.png");
bool _checkLoaded = true;
@override
void initState() {
_myEarth.resolve(new ImageConfiguration()).addListener((_, __) {
if (mounted) {
setState(() {
_checkLoaded = false;
});
}
});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
body: new Center(child: new Container(
decoration: new BoxDecoration(shape: BoxShape.circle,),
height: 80.0,
width: 80.0,
child: new CircleAvatar(
backgroundColor: Theme
.of(context)
.scaffoldBackgroundColor,
backgroundImage: _checkLoaded ? _loadImage : _myEarth,
),)
)
);
}
}
While large images load, show a fallback asset!
new PlutoImage.networkWithPlaceholder("http://68.media.tumblr.com/f7e2e01128ca8eb2b9436aa3eb2a0a33/tumblr_ogwlnpSpcU1sikc68o1_1280.png", new Image.asset("assets/placeholder.png"));
https://github.com/FaisalAbid/pluto
There is a new official widget for this now!
First, create a folder called assets
in the project root directory.
Then, mention the folder in pubspec.yaml
file (also found in the project root directory):
flutter:
uses-material-design: true
assets:
- assets/
You can put a picture there, for example, put this as ./assets/loading.gif
.
![](https://www.manongdao.com/static/images/pcload.jpg)
(If you changed files in assets folder, hot reload won't work. Make sure you restart the app entirely.)
Now you can refer to the loading file in the code:
FadeInImage.assetNetwork(
placeholder: 'assets/loading.gif',
image: 'https://github.com/flutter/website/blob/master/src/_includes/code/layout/lakes/images/lake.jpg?raw=true',
);
For more details: https://flutter.io/docs/cookbook/images/fading-in-images#from-asset-bundle
I developed a package named flutter_url_image_load_fail to define the loading and failed to load widgets:
LoadImageFromUrl(
'https://upload.wikimedia.org/wikipedia/commons/1/17/Google-flutter-logo.png', //Image URL to load
(image) => image, //What widget returns when the image is loaded successfully
() => Text('Loading...'), //What widget returns when the image is loading
(IRetryLoadImage retryLoadImage, code , message){ //What widget returns when the image failed to load
return RaisedButton(
child: Text('Try Again'),
onPressed: (){
retryLoadImage.retryLoadImage(); //Call this method to retry load the image when it failed to load
},
);
},
requestTimeout: Duration(seconds: 5) //Optionally set the timeout
)