I've seen some console games where the screen refreshes/clears itself without the annoying blinking. I've tried numerous solutions, here's what I got as of now:
while(true)
{
if(screenChanged) //if something needs to be drawn on new position
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
///printf all the time graphics on their right position with SetConsoleCursorPosition
Sleep(33.3f);
}
Still, I'm getting some minimal blinking. Anyone have any ideas?
The reason this is happening is because the display refreshes between the time you clear the console screen and actually draw to it. Usually this can happen so fast that you never see it but once in a while you do it at the right time and you experience flickering.
One great option is to create an offscreen buffer the same size and width as the console screen, do all of your text output and updating there, then send the entire buffer to the console screen using WriteConsoleOutput
. Make sure you take into account that the screen buffer has to hold both text and attribute information, the same format as the console.
BOOL WINAPI WriteConsoleOutput(
_In_ HANDLE hConsoleOutput,
_In_ const CHAR_INFO *lpBuffer,
_In_ COORD dwBufferSize,
_In_ COORD dwBufferCoord,
_Inout_ PSMALL_RECT lpWriteRegion
);
You want to do the equivalent of double buffering. Using CreateConsoleScreenBuffer and SetConsoleActiveScreenBuffer api calls, you can modify an offscreen buffer, then switch buffers, like we used to in the bad old days :) Here's an article that explains how: http://msdn.microsoft.com/en-us/library/windows/desktop/ms685032%28v=vs.85%29.aspx
You looking for double buffering