GCD serial queue does not seem to execute serially

2019-03-29 12:11发布

问题:

I have a method that at times can be invoked throughout my code. Below is a very basic example, as the code processes images and files off of the iphone photo gallery and marks them already processed when done with the method.

@property (nonatomic, assign) dispatch_queue_t serialQueue;

....

-(void)processImages
{
    dispatch_async(self.serialQueue, ^{
        //block to process images
        NSLog(@"In processImages");

        ....

        NSLog(@"Done with processImages");
    });
}

I would think that each time this method is called I would get the below output... "In processImages" "Done with processImages" "In processImages" "Done with processImages" etc...

but I always get

"In processImages" "In processImages" "Done with processImages" "Done with processImages" etc...

I thought a serial queue would wait till the first block is done, then start. To me it seems it is starting the method, then it gets called again and starts up before the first call even finishes, creating duplicates of images that normally would not be processed due to the fact that if it really executed serially the method would know they were already processed. Maybe my understanding of serial queues is not concrete. Any input? Thank you.

EDIT:MORE Context below, this is what is going on in the block...Could this cause the issue???

@property (nonatomic, assign) dispatch_queue_t serialQueue;

....

-(void)processImages
{
    dispatch_async(self.serialQueue, ^{
        //library is a reference to ALAssetsLibrary object 

        [library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop)
        {
            [group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
            {
             ....
             //Process the photos here
            }];
        failureBlock:^(NSError *error) { NSLog(@"Error loading images from library");
        }];

    });
}

-(id)init
{
    self = [super init];
    if(self)
    {
        _serialQueue = dispatch_queue_create("com.image.queue",NULL);
    }
    return self;
}

this object is only created once, and as far as I can tell can never be created again based off my code...I will run tests to make sure though.

UPDATE 2: WHAT I THINK IS HAPPENING, please comment on this if you agree/disagree....

Obviously my main issue is that it seems this block of code is being executed concurrently, creating duplicate entries (importing the same photo twice) when it wouldn't normally do this if it was run serially. When a photo is processed a "dirty" bit is applied to it ensuring the next time the method is invoked it skips this image, but this is not happening and some images are processed twice. Could this be due to the fact I am enumerating the objects in a second queue using enumerategroupswithtypes: within that serialQueue?

  1. call processImages
  2. enumerateObjects
  3. immediately return from enumerateObjects since it is async itself
  4. end call to processImages

processImages is not really done though due to the fact that enumerategroups is probably still running but the queue might thing it is done since it reaches the end of the block before enumerategroups is finished working. This seems like a possibility to me?

回答1:

Serial Queues ABSOLUTELY will perform serially. They are not guaranteed to perform on the same thread however.

Assuming you are using the same serial queue, the problems is that NSLog is NOT guaranteed to output results in the proper order when called near simultaneously from different threads.

here is an example:

  1. SQ runs on thread X, sends "In processImages"
  2. log prints "In proc"
  3. SQ on thread X, sends "Done with processImages"
  4. SQ runs on thread Y, sends "In processImages"
  5. log prints "essImages\n"

After 5., NSLog doesn't necessarily know which to print, 3. or 4.

If you absolutely need time ordered logging, You need a dedicated queue for logging. In practice, I've had no problems with just using the main queue:

dispatch_async(dispatch_get_main_queue(), ^{
    NSLog(@"whatever");
});

If all NSlog calls are the on the same queue, you shouldn't have this problem.



回答2:

If the question is "Can serial queue perform tasks asynchronously?" then the answer is no. If you think that it can, you should make sure that all tasks are really performing on the same queue. You can add the following line in the block and compare the output:

dispatch_async(self.serialQueue, ^{
    NSLog(@"current queue:%p current thread:%@",dispatch_get_current_queue(),[NSThread currentThread]);

Make sure that you write NSLog in the block that performs on your queue and not in the enumerateGroupsWithTypes:usingBlock:failureBlock: Also you can try to create your queue like this

dispatch_queue_create("label", DISPATCH_QUEUE_SERIAL);

but I don't think that will change anything

EDIT: By the way, method

enumerateGroupsWithTypes:usingBlock:failureBlock:

is asynchronous, why do you call it on another queue?

UPDATE 2: I can suggest something like this:

dispatch_async(queue, ^{
    NSLog(@"queue");

    pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER, *pmutex = &mutex;
    pthread_mutex_lock(pmutex);

    ALAssetsLibraryGroupsEnumerationResultsBlock listGroupBlock = ^(ALAssetsGroup *group, BOOL *stop) {
        NSLog(@"block");
        if (group) {
            [groups addObject:group];
        } else {

            [self.tableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO];
            dispatch_async(dispatch_get_current_queue(), ^{
                pthread_mutex_unlock(pmutex);
            });
        }
        NSLog(@"block end");
    };

    [assetsLibrary enumerateGroupsWithTypes:groupTypes usingBlock:listGroupBlock failureBlock:failureBlock];
    pthread_mutex_lock(pmutex);
    pthread_mutex_unlock(pmutex);
    pthread_mutex_destroy(pmutex);
    NSLog(@"queue end");
});


回答3:

enumerateGroupsWithTypes:usingBlock:failureBlock: does its work asynchronously on another thread and calls the blocks passed in when it's done (on the main thread I think). Looking at it from another perspective, if it completed all the synchronously by the time the method call was complete, it could just return an enumerator object of the groups instead, for instance, for a simpler API.

From the documentation:

This method is asynchronous. When groups are enumerated, the user may be asked to confirm the application's access to the data; the method, though, returns immediately. You should perform whatever work you want with the assets in enumerationBlock.

I'm not sure why you're trying to accomplish by using the serial queue, but if you just want to prevent simultaneous access, then you could just add a variable somewhere that keeps track of whether we're currently enumerating or not and check that at first, if you don't have to worry about synchronization issues. (If you do, perhaps you should look into using a GCD group, but it's probably overkill for this situation.)



回答4:

I hit an issue like this, and the answer for me was to realize that asynchronous calls from a method on the serialized queue goes to another queue for processing -- one that is not serialized.

So you have to wrap all the calls inside the main method with explicit dispatch_async(serializedQueue, ^{}) to ensure that everything is done in the correct order...



回答5:

You might have more than one object, each with its own serial queue. Tasks dispatched to any single serial queue are performed serially, but tasks dispatched to different serial queues will absolutely be interleaved.

Another simple bug would be to create not a serial queue, but a concurrent queue...