All menus/contextmenus/toolbars I use in wpf are declared in ViewModel code pretty much like this:
MenuService.Add( new MenuItem()
{
Header = "DoStuff",
Command = new relayCommand( DoStuff, () => CanDoStuffExecute() )
// some more properties like parent item/image/...
} );
The MenuService provides a single binding point which is a hierarchical list of MenuItem and gets bound to the actual Menu's ItemsSource in xaml.
This works very well and now I'd like to add keyboard shortcuts in the same convenient way.
Ideally MenuItem would get a property of type System.Windows.Input.KeyGesture
so I can simply write
Shortcut = new KeyGesture( Key.D, ModifierKeys.Control )
which would result in the Command of the item being called upon hitting Ctrl+D in the window that owns the menu, and which would also lead to automatically display "Ctrl+D" in the menu.
However I'm lost here: I wanted to set the MenuItem.InputBindings collection via databinding but it is get-only. How can I get items into it anyway? Or is there an MVVM framework that already supports something like this? Most q&a I found on keyboard shortcuts are all about setting the shortcuts through xaml, which is of no help.
Update
Searching for 'relaycommand vs routeduicommand and 'relaycommand keygesture' etc did reveal enough information to come up with a working though hacky solution. There are definitely other and better ways out there, but at the moment this is ultra low priority for me and does the job perfectly. I added two properties to the MenuItem class like this:
//Upon setting a Gesture, the original command is replaced with a RoutedCommand
//since that automatically gives us proper display of the keyboard shortcut.
//The RoutedCommand simply calls back into the original Command.
//It also sets the CommandBinding property, which still has to be added to the
//CommandBindingCollection of either the bound control or one of it ancestors
public InputGesture Gesture
{
set
{
var origCmd = Command;
if( origCmd == null )
return;
var routedCmd = new RoutedCommand( Header,
typeof( System.Windows.Controls.MenuItem ),
new InputGestureCollection { value } );
CommandBinding = new CommandBinding( routedCmd,
( sender, args ) => origCmd.Execute( args.Parameter ),
( sender, args ) => { args.CanExecute = origCmd.CanExecute( args.Parameter ); } );
Command = routedCmd;
}
}
//CommandBinding created when setting Gesture
public CommandBinding CommandBinding { get; private set; }
So this gives the functionality I asked for originally (ie adding keyboard shortcuts in code where they are easily configurable etc). All that is left is to register the commandbindings. At the moment this is done simply by adding all of them to Application.Current.MainWindow.CommandBindings.