Context:
I've made a map, and populated it with around 300 random markers. I can 'select' the markers by clicking on a link in the popup and activate a selection to display data from. I also have the Leaflet.draw plugin to draw shapes like circles, rectangles and custom shapes, and I would like to use it to 'select' a couple of markers.
The issue
How can I grab the leaflet marker object of the markers that fall inside a drawn leaflet.draw shape so I can edit them? I cannot seem to make a selection, It either selects none of the markers, or all of them.
Code snippet, stripped from unnecessary code:
const drawControl = new L.Control.Draw({
draw: {
marker : false,
polygon : true,
polyline : false,
rectangle: true,
circle : {
metric: 'metric'
}
},
edit: false
});
const map = L.map('map', {
layers: [streets, light]
}).setView([CONFIG.MAP.LATITUDE, CONFIG.MAP.LONGITUDE], CONFIG.MAP.ZOOMLEVEL)
map.addControl(drawControl);
map.on(L.Draw.Event.DRAWSTOP, e => {
const hello = e.target;
console.log(hello);
e.target.eachLayer(layer => {
if (layer.options.icon) {
console.log(layer);
}
});
});
Most of what you want can quite easily be done using Leaflet's utility methods. If you want to do this with a complex shape like L.Polygon
you're going to need something like TurfJS
For L.Circle
you need to calculate the distance between the circle's center and compare it to the radius:
var marker = new L.Marker(...),
circle = new L.Circle(...);
var contains = circle.getLatLng().distanceTo(marker.getLatLng()) < circle.getRadius();
For L.Rectangle
you need to fetch it's bounds object and use the contains method:
var marker = new L.Marker(...),
rectangle = new L.Rectangle(...);
var contains = rectangle.getBounds().contains(marker.getLatLng());
As said for complex polygons i'de use Turf but there are more libraries and plugins out there. Here's an example using Turf's inside
method. It take a GeoJSON point and polygon feature as parameters so mind the conversion:
var marker = new L.Marker(...),
polygon = new L.Polygon(...);
var contains = turf.inside(marker.toGeoJSON(), polygon.toGeoJSON());
You could wrap those into convenience methods for each respective class:
L.Polygon.include({
contains: function (latLng) {
return turf.inside(new L.Marker(latLng).toGeoJSON(), this.toGeoJSON());
}
});
L.Rectangle.include({
contains: function (latLng) {
return this.getBounds().contains(latLng);
}
});
L.Circle.include({
contains: function (latLng) {
return this.getLatLng().distanceTo(latLng) < this.getRadius();
}
});
var marker = new L.Marker(...),
polygon = new L.Polygon(...),
rectangle = new L.Rectangle(...),
circle = new L.Circle(...);
polygon.contains(marker.getLatLng());
rectangle.contains(marker.getLatLng());
circle.contains(marker.getLatLng());
Note that if you implement the polygon method that there is no need for the rectangle method. Since rectangle is extended from polygon it will inherit the method. I left it in there to be complete.
Now iterating your markers and comparing them is easy:
map.on(L.Draw.Event.CREATED, function (e) {
markers.eachLayer(function (marker) {
if (!e.layer.contains(marker.getLatLng())) {
marker.remove();
}
});
});
Hope that helps, here's a working snippet:
var map = new L.Map('leaflet', {
'center': [0, 0],
'zoom': 0
});
var markers = new L.LayerGroup().addTo(map);
for (var i = 0; i < 300; i++) {
var marker = new L.Marker([
(Math.random() * (90 - -90) + -90).toFixed(5) * 1,
(Math.random() * (180 - -180) + -180).toFixed(5) * 1
]).addTo(markers);
}
new L.Control.Draw({
draw: {
marker : false,
polygon : true,
polyline : false,
rectangle: true,
circle : {
metric: 'metric'
}
},
edit: false
}).addTo(map);
L.Polygon.include({
contains: function (latLng) {
return turf.inside(new L.Marker(latLng).toGeoJSON(), this.toGeoJSON());
}
});
L.Rectangle.include({
contains: function (latLng) {
return this.getBounds().contains(latLng);
}
});
L.Circle.include({
contains: function (latLng) {
return this.getLatLng().distanceTo(latLng) < this.getRadius();
}
});
map.on(L.Draw.Event.CREATED, function (e) {
markers.eachLayer(function (marker) {
if (!e.layer.contains(marker.getLatLng())) {
marker.remove();
}
});
});
body {
margin: 0;
}
html, body, #leaflet {
height: 100%;
}
<!DOCTYPE html>
<html>
<head>
<title>Leaflet 1.0.3</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link type="text/css" rel="stylesheet" href="//unpkg.com/leaflet@1.0.3/dist/leaflet.css" />
<link type="text/css" rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/leaflet.draw/0.4.9/leaflet.draw.css" />
</head>
<body>
<div id="leaflet"></div>
<script type="application/javascript" src="//unpkg.com/leaflet@1.0.3/dist/leaflet.js"></script>
<script type="application/javascript" src="//cdnjs.cloudflare.com/ajax/libs/leaflet.draw/0.4.9/leaflet.draw.js"></script>
<script type="application/javascript" src="//unpkg.com/@turf/turf@latest/turf.min.js"></script>
</body>
</html>
Thanks @iH8 for the cool example. I went further to avoid some repetition with
markers.eachLayer(function (marker) {
...
}
and extended the wrappers with additionnal methods using arrays of markers instead:
First I noticed that a LayerGroup
has an object with key-values containing all the markers. I simply use that object to create an array of markers :
// In the on draw event
...
// Set an array containing all the markers
var markers = jsonToArray(layerGroup._layers);
...
function jsonToArray(jsonObject) {
var result = [];
var keys = Object.keys(jsonObject);
keys.forEach(function (key) {
result.push(jsonObject[key]);
});
return result;
}
I then re-use the wrappers with modified contains()
methods :
L.Rectangle.include({
// Single marker case
contains: function (marker) {
return this.getBounds().contains(marker.getLatLng());
},
// Array of markers
contains: function (markers) {
var markersContained = [];
markers.forEach(marker => {
markersContained.push(this.getBounds().contains(marker.getLatLng()));
})
return markersContained;
}
});
L.Circle.include({
contains: function (marker) {
return this.getLatLng().distanceTo(marker.getLatLng()) < this.getRadius();
},
contains: function (markers) {
var markersContained = [];
markers.forEach(marker => {
markersContained.push(this.getLatLng().distanceTo(marker.getLatLng()) < this.getRadius());
})
return markersContained;
}
});
and finally on the draw event, I check whether my markers are contained within or not :
map.on(L.Draw.Event.CREATED, function (geometry) {
// Set an array containing all the markers
var markers = jsonToArray(layerGroup._layers);
var result = geometry.layer.contains(markers);
console.log('result => ', result);
});
function jsonToArray(jsonObject) {
var result = [];
var keys = Object.keys(jsonObject);
keys.forEach(function (key) {
result.push(jsonObject[key]);
});
return result;
}
var map = new L.Map('leaflet', {
'center': [0, 0],
'zoom': 0
});
var layerGroup = new L.LayerGroup().addTo(map);
for (var i = 0; i < 10; i++) {
var marker = new L.Marker([
(Math.random() * (90 - -90) + -90).toFixed(5) * 1,
(Math.random() * (180 - -180) + -180).toFixed(5) * 1
]).addTo(layerGroup);
}
new L.Control.Draw({
draw: {
marker : false,
polygon : false,
polyline : false,
rectangle: true,
circle : {
metric: 'metric'
}
},
edit: false
}).addTo(map);
// Define contains() method for each geometry
L.Rectangle.include({
contains: function (marker) {
return this.getBounds().contains(marker.getLatLng());
},
contains: function (markers) {
var markersContained = [];
markers.forEach(marker => {
markersContained.push(this.getBounds().contains(marker.getLatLng()));
})
return markersContained;
}
});
L.Circle.include({
contains: function (marker) {
return this.getLatLng().distanceTo(marker.getLatLng()) < this.getRadius();
},
contains: function (markers) {
var markersContained = [];
markers.forEach(marker => {
markersContained.push(this.getLatLng().distanceTo(marker.getLatLng()) < this.getRadius());
})
return markersContained;
}
});
map.on(L.Draw.Event.CREATED, function (geometry) {
// Set an array containing all the markers
var markers = jsonToArray(layerGroup._layers);
var result = geometry.layer.contains(markers);
console.log('result => ', result);
});
body {
margin: 0;
}
html, body, #leaflet {
height: 100%;
}
<!DOCTYPE html>
<html>
<head>
<title>Leaflet 1.0.3</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link type="text/css" rel="stylesheet" href="//unpkg.com/leaflet@1.0.3/dist/leaflet.css" />
<link type="text/css" rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/leaflet.draw/0.4.9/leaflet.draw.css" />
</head>
<body>
<div id="leaflet"></div>
<script type="application/javascript" src="//unpkg.com/leaflet@1.0.3/dist/leaflet.js"></script>
<script type="application/javascript" src="//cdnjs.cloudflare.com/ajax/libs/leaflet.draw/0.4.9/leaflet.draw.js"></script>
</body>
</html>
I used it:
L.Circle.include({
contains: function (latLng) {
return this.getLatLng().distanceTo(latLng) < this.getRadius();
}
});
Points that are on the edge but not in the circle are also judged.