I am experimenting with drawing on a canvas using a thread to create a simple game engine but I'm having some weird issues I cannot explain. The purpose of this "game" is to draw a circle every second on the canvas. This works, but not the way I want it to work, it seems the app is switching between two canvasses and adding a circle to each canvas so you get a switch between two canvasses every second with the same number of circles but in a different place on the canvas.
I don't know what I'm doing wrong, but I'm not that familiar with Treadding, has it something to do with how many cores my android device has or something like that?
My code is shown below, so I just use a launchthread which uses a layoutfile that links to the animationthread which starts a thread and draws a circle on the canvas every second. (You can ignore the touchevent, it isn't uses yet).
The project exists out of a main launchthread:
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
which uses this layout file:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.androidtesting.AnimationView
android:id="@+id/aview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</FrameLayout>
And my Surfaceview class with an inner Thread class:
class AnimationView extends SurfaceView implements SurfaceHolder.Callback {
private boolean touched = false;
private float touched_x, touched_y = 0;
private Paint paint;
private Canvas c;
private Random random;
private AnimationThread thread;
public AnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
thread = new AnimationThread(holder);
}
class AnimationThread extends Thread {
private boolean mRun;
private SurfaceHolder mSurfaceHolder;
public AnimationThread(SurfaceHolder surfaceHolder) {
mSurfaceHolder = surfaceHolder;
paint = new Paint();
paint.setARGB(255,255,255,255);
paint.setTextSize(32);
}
@Override
public void run() {
while (mRun) {
c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
doDraw(c);
sleep(1000);
}
} catch (Exception e) {
e.printStackTrace();
}finally {
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
private void doDraw(Canvas canvas) {
//clear the canvas
//canvas.drawColor(Color.BLACK);
random = new Random();
int w = canvas.getWidth();
int h = canvas.getHeight();
int x = random.nextInt(w-50);
int y = random.nextInt(h-50);
int r = random.nextInt(255);
int g = random.nextInt(255);
int b = random.nextInt(255);
int size = 20;
canvas.drawCircle(x,y,size,paint);
canvas.restore();
}
public void setRunning(boolean b) {
mRun = b;
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public boolean onTouchEvent(MotionEvent event) {
touched_x = event.getX();
touched_y = event.getY();
int action = event.getAction();
switch(action){
case MotionEvent.ACTION_DOWN:
touched = true;
break;
case MotionEvent.ACTION_MOVE:
touched = true;
break;
default:
touched = false;
break;
}
return true;
}
public void surfaceCreated(SurfaceHolder holder) {
thread.setRunning(true);
thread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
thread.setRunning(false);
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
}