I have the following block-based animation:
[UIView animateWithDuration:0.5f delay:0.0f
options:UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse|UIViewAnimationOptionAllowUserInteraction|UIViewAnimationOptionCurveEaseInOut
animations:^{
[view.layer setTransform:CATransform3DMakeScale(1.3f, 1.3f, 1.0f)];
NSLog(@"animating");
}completion:^(BOOL finished){
NSLog(@"Completed");
}];
When the app returns from being in the background, the completion block is called, and my animations don't restart. I've tried to use the following delegate method to restart the animations:
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
*/
[[self viewController] animate];
......
}
but this hasn't worked to restore the animations.
Similarly, I've tried the approaches laid out in the answers to these questions:
iOS, Restarting animation when coming out of the background
Restoring animation where it left off when app resumes from background
but none of the suggestions there have worked for me. Is there another way to resume block-based UIView animations when an application has returned from the background?
A friend figured out the problem, needed to enableAnimations on the view when it returns from the background
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
*/
[UIView enableAnimations:YES];
[[self viewController] animate];
......
}
then in the before the block animation need to removeAllAnimations and set layer.transform to Identity
hasStarted = YES;
for(UIButton * button in goldenBreakOutButtons){
for (UIView* view in button.subviews) {
if (wasStarted) {
[view.layer removeAllAnimations];
view.layer.transform = CATransform3DIdentity;
}
if ([view isKindOfClass:[UIImageView class]]) {
[UIView animateWithDuration:0.5f delay:0.0f
options:UIViewAnimationOptionAutoreverse|UIViewAnimationOptionAllowUserInteraction|UIViewAnimationOptionCurveEaseInOut|UIViewAnimationOptionRepeat
animations:^ {
[view.layer setTransform:CATransform3DMakeScale(1.3f, 1.3f, 1.0f)];
NSLog(@"animating");
}
completion:^(BOOL finished){
if (finished) {
NSLog(@"Completed");
}
}];
}
}
}
Please try to subscribe/unsubscribe in ViewController to
standart(UIApplicationWillEnterForegroundNotification) notification
from NSNotificationCenter:
-(void) loadView
{
.....
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(restartAnimation)
name:UIApplicationWillEnterForegroundNotification
object:nil];
....
}
- (void) viewDidUnload
{
...
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIApplicationWillEnterForegroundNotification
object:nil];
....
}
-(void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
- (void) restartAnimation
{
if(self.logoImageView)
{
[logoImageView.layer removeAllAnimations];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue = [NSNumber numberWithFloat:1.0];
animation.toValue = [NSNumber numberWithFloat:0.6];
animation.duration = 1.5f;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.autoreverses = YES;
animation.repeatCount = HUGE_VALF;
[[logoImageView layer] addAnimation:animation forKey:@"hidden"];
}
}