Get number of listeners, clients connected to Sign

2019-01-07 11:00发布

问题:

Is there a way to find out the number of listeners (clients connected to a hub?)

I'm trying to run/start a task if at least one client is connected, otherwise do not start it:

[HubName("taskActionStatus")]
public class TaskActionStatus : Hub, IDisconnect
{
    static CancellationTokenSource tokenSource;

    public void GetTasksStatus(int? siteId)
    {
        tokenSource = new CancellationTokenSource();
        CancellationToken ct = tokenSource.Token;

        ITaskRepository taskRepository = UnityContainerSetup.Container.Resolve<ITaskRepository>();

        // init task for checking task statuses
        var tasksItem = new DownloadTaskItem();
        taskRepository.GetTasksStatusAsync(siteId, tasksItem, ct);

        // subscribe to event [ listener ]
        tasksItem.Changed += new EventHandler<TaskEventArgs>(UpdateTasksStatus);
    }

    public void UpdateTasksStatus(object sender, TaskEventArgs e)
    {
        Clients.updateMessages(e.Tasks);
    }

    // when browsing away from page
    public Task Disconnect()
    {
        try
        {
            tokenSource.Cancel();
        }
        catch (Exception)
        {
            //
        }

        return null;
    }
}

thanks

回答1:

There is no way to get this count from SignalR as such. You have to use the OnConnect() and OnDisconnect() methods on the Hub to keep the count yourself.

Simple example with a static class to hold the count:

public static class UserHandler
{
    public static HashSet<string> ConnectedIds = new HashSet<string>();
}

public class MyHub : Hub
{
    public override Task OnConnected()
    {
        UserHandler.ConnectedIds.Add(Context.ConnectionId);
        return base.OnConnected();
    }

    public override Task OnDisconnected()
    {
        UserHandler.ConnectedIds.Remove(Context.ConnectionId);
        return base.OnDisconnected();
    }
}

You then get the count from UserHandler.ConnectedIds.Count.



回答2:

For version 2.1.1+ it should be:

public static class UserHandler
{
    public static HashSet<string> ConnectedIds = new HashSet<string>();
}

public class MyHub : Hub
{
    public override Task OnConnected()
    {
        UserHandler.ConnectedIds.Add(Context.ConnectionId);
        return base.OnConnected();
    }

    public override Task OnDisconnected(bool stopCalled)
    {
        UserHandler.ConnectedIds.Remove(Context.ConnectionId);
        return base.OnDisconnected(stopCalled);
    }
}


回答3:

Now you need:

public override Task OnConnectedAsync()
    {
        UserHandler.ConnectedIds.Add(Context.ConnectionId);

        return base.OnConnectedAsync();
    }

    public override Task OnDisconnectedAsync(Exception exception)
    {
        UserHandler.ConnectedIds.Remove(Context.ConnectionId);
        return base.OnDisconnectedAsync(exception);
    }