I have made a grid of buttons using flutter but now I want to swipe through 2 or more buttons in a single drag such that all the buttons through which I am dragging gets selected.
I have checked out some questions on the same and I was redirected to use gesture detector but that's not enough. I need certain properties or better a sample code such that I am able to work through it.
an example of the dragable app is http://a5.mzstatic.com/us/r30/Purple60/v4/6f/00/35/6f0035d3-1bab-fcbb-cb13-8ab46cf3c44d/screen696x696.jpeg
You can manually hit test RenderBox and extract a specific RenderObject of your choice.
We could for example add the following renderobject above our buttons:
class Foo extends SingleChildRenderObjectWidget {
final int index;
Foo({Widget child, this.index, Key key}) : super(child: child, key: key);
@override
RenderObject createRenderObject(BuildContext context) {
return _Foo()..index = index;
}
@override
void updateRenderObject(BuildContext context, _Foo renderObject) {
renderObject..index = index;
}
}
class _Foo extends RenderProxyBox {
int index;
}
Then use a Listener to extract all _Foo
found under the pointer.
Here's a full application using this principle:
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(primarySwatch: Colors.blue),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Grid(),
);
}
}
class Grid extends StatefulWidget {
@override
GridState createState() {
return new GridState();
}
}
class GridState extends State<Grid> {
final Set<int> selectedIndexes = Set<int>();
final key = GlobalKey();
final Set<_Foo> _trackTaped = Set<_Foo>();
_detectTapedItem(PointerEvent event) {
final RenderBox box = key.currentContext.findRenderObject();
final result = HitTestResult();
Offset local = box.globalToLocal(event.position);
if (box.hitTest(result, position: local)) {
for (final hit in result.path) {
/// temporary variable so that the [is] allows access of [index]
final target = hit.target;
if (target is _Foo && !_trackTaped.contains(target)) {
_trackTaped.add(target);
_selectIndex(target.index);
}
}
}
}
_selectIndex(int index) {
setState(() {
selectedIndexes.add(index);
});
}
@override
Widget build(BuildContext context) {
return Listener(
onPointerDown: _detectTapedItem,
onPointerMove: _detectTapedItem,
onPointerUp: _clearSelection,
child: GridView.builder(
key: key,
itemCount: 6,
physics: NeverScrollableScrollPhysics(),
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
childAspectRatio: 1.0,
crossAxisSpacing: 5.0,
mainAxisSpacing: 5.0,
),
itemBuilder: (context, index) {
return Foo(
index: index,
child: Container(
color: selectedIndexes.contains(index) ? Colors.red : Colors.blue,
),
);
},
),
);
}
void _clearSelection(PointerUpEvent event) {
_trackTaped.clear();
setState(() {
selectedIndexes.clear();
});
}
}
class Foo extends SingleChildRenderObjectWidget {
final int index;
Foo({Widget child, this.index, Key key}) : super(child: child, key: key);
@override
_Foo createRenderObject(BuildContext context) {
return _Foo()..index = index;
}
@override
void updateRenderObject(BuildContext context, _Foo renderObject) {
renderObject..index = index;
}
}
class _Foo extends RenderProxyBox {
int index;
}
I don't like this code at all, but it seems to be working
import 'package:flutter/material.dart';
class TestScaffold extends StatefulWidget {
@override
State<StatefulWidget> createState() => _TestScaffoldState();
}
List<_SquareButton> _selectedList = [];
class _TestScaffoldState extends State<TestScaffold> {
List<_SquareButton> buttons = [
_SquareButton('1'),
_SquareButton('2'),
_SquareButton('3'),
_SquareButton('4'),
_SquareButton('5'),
_SquareButton('6'),
_SquareButton('7'),
_SquareButton('8'),
_SquareButton('9'),
_SquareButton('10'),
_SquareButton('11'),
_SquareButton('12'),
_SquareButton('13'),
_SquareButton('14'),
_SquareButton('15'),
_SquareButton('16'),
];
Map<Rect, _SquareButton> positions = {};
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Test'),),
body: GestureDetector(
onPanDown: (details) {
checkGesture(details.globalPosition);
},
onPanUpdate: (details) {
checkGesture(details.globalPosition);
},
child: GridView.count(crossAxisCount: 4,
physics: NeverScrollableScrollPhysics(),
children: buttons,),)
);
}
initPositions() {
if (positions.isNotEmpty) return;
buttons.forEach((btn) {
RenderBox box = btn.bKey.currentContext.findRenderObject();
Offset start = box.localToGlobal(Offset.zero);
Rect rect = Rect.fromLTWH(start.dx, start.dy, box.size.width, box.size.height);
positions.addAll({rect: btn});
});
}
checkGesture(Offset position) {
initPositions();
positions.forEach((rect, btn) {
if (rect.contains(position)) {
if (!_selectedList.contains(btn)) {
_selectedList.add(btn);
btn.state.setState((){});
}
}
});
}
}
class _SquareButton extends StatefulWidget {
_SquareButton(this.title);
final String title;
final GlobalKey bKey = GlobalKey();
State state;
@override
State<StatefulWidget> createState() {
state = _SquareButtonState();
return state;
}
}
class _SquareButtonState extends State<_SquareButton> {
@override
Widget build(BuildContext context) {
return Padding(key: widget.bKey, padding: EdgeInsets.all(4.0), child: Container(
color: _selectedList.contains(widget) ? Colors.tealAccent : Colors.teal,
child: Text(widget.title),
alignment: Alignment.center,
),);
}
}
There is a moment.
If you enable scrolling - GestureDetector not always work on vertical movements