How to make a simple entry dialog box (like in the image) in blender and processing the text entered through python.I am unable to find any good tutorial on this.
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问题:
回答1:
For the dialog box the answer from how to show a message from a blender script? might be a starting point.
But I think a better approach is integrating input into the panel like e.g.
To do this you have to add a StringProperty
to your add-on and place it inside your panel (see Addon Tutorial for more information). The basic steps are:
def draw(self, context) :
col = self.layout.column(align = True)
col.prop(context.scene, "my_string_prop")
...
def register() :
bpy.types.Scene.my_string_prop = bpy.props.StringProperty \
(
name = "My String",
description = "My description",
default = "default"
)
...
def unregister() :
del bpy.types.Scene.my_string_prop
...
You can access the string by context.scene.my_string_prop
There is another mode to integrate input. When you add for example a text to your scene you can change the parameters after the operator has been called and see the changes immediately:
Changing Location will move the newly created text object at another place. I haven't worked with this but it should be similar to the code above.