In order to have a clean code, using some OO concept can be usefull, even in C.
I often write modules made of a pair of .h and .c files. The problem is that the user of the module have to be careful, since private members don't exist in C. The use of the pimpl idiom or abstract data types is ok, but it adds some code and/or files, and requires a heavier code. I hate using accessor when I don't need one.
Here is a idea wich provides a way to make the compiler complain about invalid access to "private" members, with only a few extra code. The idea is to define twice the same structure, but with some extra 'const' added for the user of the module.
Of course, writing in "private" members is still possible with a cast. But the point is only to avoid mistakes from the user of the module, not to safely protect memory.
/*** 2DPoint.h module interface ***/
#ifndef H_2D_POINT
#define H_2D_POINT
/* 2D_POINT_IMPL need to be defined in implementation files before #include */
#ifdef 2D_POINT_IMPL
#define _cst_
#else
#define _cst_ const
#endif
typedef struct 2DPoint
{
/* public members: read and write for user */
int x;
/* private members: read only for user */
_cst_ int y;
} 2DPoint;
2DPoint *new_2dPoint(void);
void delete_2dPoint(2DPoint **pt);
void set_y(2DPoint *pt, int newVal);
/*** 2dPoint.c module implementation ***/
#define 2D_POINT_IMPL
#include "2dPoint.h"
#include <stdlib.h>
#include <string.h>
2DPoint *new_2dPoint(void)
{
2DPoint *pt = malloc(sizeof(2DPoint));
pt->x = 42;
pt->y = 666;
return pt;
}
void delete_2dPoint(2DPoint **pt)
{
free(*pt);
*pt = NULL;
}
void set_y(2DPoint *pt, int newVal)
{
pt->y = newVal;
}
#endif /* H_2D_POINT */
/*** main.c user's file ***/
#include "2dPoint.h"
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
2DPoint *pt = new_2dPoint();
pt->x = 10; /* ok */
pt->y = 20; /* Invalid access, y is "private" */
set_y(pt, 30); /* accessor needed */
printf("pt.x = %d, pt.y = %d\n", pt->x, pt->y); /* no accessor needed for reading "private" members */
delete_2dPoint(&pt);
return EXIT_SUCCESS;
}
And now, here is the question: is this trick OK with the C standard?
It works fine with GCC, and the compiler doesn't complain about anything, even with some strict flags, but how can I be sure that this is really OK?
This violates C 2011 6.2.7 1.
6.2.7 1 requires that two definitions of the same structure in different translation units have compatible type. It is not permitted to have const
in one and not the other.
In one module, you may have a reference to one of these objects, and the members appear to be const to the compiler. When the compiler writes calls to functions in other modules, it may hold values from the const members in registers or other cache or in partially or fully evaluated expressions from later in the source code than the function call. Then, when the function modifies the member and returns, the original module will not have the changed value. Worse, it may use some combination of the changed value and the old value.
This is highly improper programming.
This is almost certainly undefined behavior.
Writing/modifying an object declared as const
is prohibited and doing so results in UB. Furthermore, the approach you take re-declares struct 2DPoint
as two technically different types, which is also not permitted.
Note that this (as undefined behavior in general) does not mean that it "certainly won't work" or "it must crash". In fact, I find it quite logical that it works, because if one reads the source intelligently, he may easily find out what the purpose of it is and why it migh be regarded as correct. However, the compiler is not intelligent - at best, it's a finite automaton which has no knowledge about what the code is supposed to do; it only obeys (more or less) to the syntactical and semantical rules of the grammar.
In Bjarne Stroustrup's words: C is not designed to support OOP, although it enables OOP, which means it is possible to write OOP programs in C, but only very hard to do so. As such, if you have to write OOP code in C, there seems nothing wrong with using this approach, but it is preferable to use a language better suited for the purpose.
By trying to write OOP code in C, you have already entered a territory where "common sense" has to be overridden, so this approach is fine as long as you take responsibility to use it properly. You also need to ensure that it is thoroughly and rigourously documented and everyone concerned with the code is aware of it.
Edit Oh, you may have to use a cast to get around the const
. I fail to recall if the C-style cast can be used like C++ const_cast
.
You can use different approach - declare two struct
s, one for user without private members (in header) and one with private members for internal use in your implementation unit. All private members should be placed after public ones.
You always pass around the pointer to the struct
and cast it to internal-use when needed, like this:
/* user code */
struct foo {
int public;
};
int bar(void) {
struct foo *foo = new_foo();
foo->public = 10;
}
/* implementation */
struct foo_internal {
int public;
int private;
};
struct foo *new_foo(void) {
struct foo_internal *foo == malloc(sizeof(*foo));
foo->public = 1;
foo->private = 2;
return (struct foo*)foo; // to suppress warning
}
C11 allows unnamed structure fields (GCC supports it some time), so in case of using GCC (or C11 compliant compiler) you can declare internal structure as:
struct foo_internal {
struct foo;
int private;
};
therefore no extra effort required to keep structure definitions in sync.