After creating a struct like this:
type Foo struct {
name string
}
func (f Foo) SetName(name string){
f.name=name
}
func (f Foo) GetName string (){
return f.name
}
How do I create a new instance of Foo and set and get the name?
I tried the following:
p:=new(Foo)
p.SetName("Abc")
name:=p.GetName()
fmt.Println(name)
Nothing gets printed, because name is empty. So how do I set and get a field inside a struct?
Commentary (and working) example:
package main
import "fmt"
type Foo struct {
name string
}
// SetName receives a pointer to Foo so it can modify it.
func (f *Foo) SetName(name string) {
f.name = name
}
// Name receives a copy of Foo since it doesn't need to modify it.
func (f Foo) Name() string {
return f.name
}
func main() {
// Notice the Foo{}. The new(Foo) was just a syntactic sugar for &Foo{}
// and we don't need a pointer to the Foo, so I replaced it.
// Not relevant to the problem, though.
p := Foo{}
p.SetName("Abc")
name := p.Name()
fmt.Println(name)
}
Test it and take A Tour of Go to learn more about methods and pointers, and the basics of Go at all.
Setters and getters are not that idiomatic to Go.
Especially the getter for a field x is not named GetX
but just X.
See http://golang.org/doc/effective_go.html#Getters
If the setter does not provide special logic, e.g.
validation logic, there is nothing wrong with exporting
the field and neither providing a setter nor a getter
method. (This just feels wrong for someone with a
Java background. But it is not.)
For example,
package main
import "fmt"
type Foo struct {
name string
}
func (f *Foo) SetName(name string) {
f.name = name
}
func (f *Foo) Name() string {
return f.name
}
func main() {
p := new(Foo)
p.SetName("Abc")
name := p.Name()
fmt.Println(name)
}
Output:
Abc