I took a look at Photoshop CS5 Scripting Guide and Photoshop CS5 JavaScript Reference, but I couldn't find out a method to write text to a plain text file. Is there any way to do that?
I want to record the value of bounds
of each layer object in a document.
Any hint?
File system access is documented in Adobe's JavaScript Tools Guide (PDF).
Download the PDF file and check out the "File System Access" section.
This works for me, saves text with the same name as original document, but with extension txt
:
function saveTxt(txt)
{
var Name = app.activeDocument.name.replace(/\.[^\.]+$/, '');
var Ext = decodeURI(app.activeDocument.name).replace(/^.*\./,'');
if (Ext.toLowerCase() != 'psd')
return;
var Path = app.activeDocument.path;
var saveFile = File(Path + "/" + Name +".txt");
if(saveFile.exists)
saveFile.remove();
saveFile.encoding = "UTF8";
saveFile.open("e", "TEXT", "????");
saveFile.writeln(txt);
saveFile.close();
}
I don't know how it works, photoshop scripting is a huge mess, I just kept mixing together a few scripts that I found until it worked.
Also, if anyone needs this, here is a script that also saves active document as png
image:
function savePng()
{
var Name = app.activeDocument.name.replace(/\.[^\.]+$/, '');
var Ext = decodeURI(app.activeDocument.name).replace(/^.*\./,'');
if (Ext.toLowerCase() != 'psd')
return;
var Path = app.activeDocument.path;
var saveFile = File(Path + "/" + Name +".png");
if(saveFile.exists)
saveFile.remove();
var o = new ExportOptionsSaveForWeb();
o.format = SaveDocumentType.PNG;
o.PNG8 = false;
o.transparency = true;
o.interlaced = false;
o.includeProfile = false;
activeDocument.exportDocument(saveFile, ExportType.SAVEFORWEB, o);
}
I found the docs lacking but came up with this as a method to create and write to a new file in CS6:
var s = "My string data here";
var file = new File();
var fileNew = file.saveDlg("Save new file");
fileNew.open("w");
fileNew.write(s);
fileNew.close();
Here's what you need:
It's pretty basic. It'll loop over the layers (no layersets!!) and save out the layer name and the layer bounds for each layer.
app.preferences.rulerUnits = Units.PIXELS;
var srcDoc = app.activeDocument;
var numOfLayers = srcDoc.layers.length;
var results = "";
var fileName = srcDoc.name;
var docName = fileName.substring(0,fileName.length -4)
var theFile = srcDoc.path + "/" + docName + ".txt";
for (var i = 0; i < numOfLayers ; i++)
{
var theLayer = srcDoc.layers[i];
var lb = getLayerBounds(theLayer).toString();
results += theLayer.name + ": " + lb + "\n";
}
writeTextFile(theFile, results)
alert(results);
function getLayerBounds(alayer)
{
var x1 = parseFloat(alayer.bounds[0])
var y1 = parseFloat(alayer.bounds[1])
var x2 = parseFloat(alayer.bounds[2])
var y2 = parseFloat(alayer.bounds[3])
return [x1,y1,x2,y2]
}
function writeTextFile(afilename, output)
{
var txtFile = new File(afilename);
txtFile.open("w"); //
txtFile.writeln(output);
txtFile.close();
}
I have read the docs and combined best parts of psycho brm's and corrin_m's answer.
MY ANSWER ALSO CHECKS FOR ERRORS.
It is not necessary to delete file if it exists because opening with "w" will overwrite existing file it.
/* =======================================================
* Saves file as text. Overwrites old file if exists.
* Returns empty string if no errors, otherwise error message.
* =======================================================*/
function saveAsTextFile(filePath, content) {
var saveFile = new File(filePath);
saveFile.encoding = "UTF8";
saveFile.open("w");
if (saveFile.error != "")
return saveFile.error;
saveFile.write(content);
if (saveFile.error != "")
return saveFile.error;
saveFile.close();
if (saveFile.error != "")
return saveFile.error;
return "";
}
This is how I am using the function in my scripts
error = saveAsTextFile(filePath, content);
if (error === "") {
alert(filePath + " saved OK.");
}
else {
alert("Error saving " + filePath + "\n" + error);
}
BTW I am keeping this in separate file called commom-code.jsx and I can include it with following line (single line comments are intentional).
// @include 'common-code.jsx'