Looking around on the net I have seen a lot of code like this:
include(FindPkgConfig)
pkg_search_module(SDL2 REQUIRED sdl2)
target_include_directories(app SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS}
target_link_libraries(app ${SDL2_LIBRARIES})
However that seems to be the wrong way about doing it, as it only uses the include directories and libraries, but ignored defines, library paths and other flags that might be returned by pkg-config
.
What would be the correct way to do this and ensure that all compile and link flags returned by pkg-config
are used by the compiled app
? And is there a single command to accomplish this, i.e. something like target_use(app SDL2)
?
First of, the call:
include(FindPkgConfig)
should be replaced with:
find_package(PkgConfig)
The find_package()
call is more flexible and allows options such as REQUIRED
, that do things automatically that one would have to do manually with include()
.
Secondly, manually calling pkg-config
should be avoid when possible. CMake comes with a rich set of package definitions, found in Linux under /usr/share/cmake-3.0/Modules/Find*cmake
. These provide more options and choice for the user then a raw call to pkg_search_module()
.
As for the mentioned hypothetical target_use()
command, CMake actually already has that build-in in a way with PUBLIC|PRIVATE|INTERFACE. A call like target_include_directories(mytarget PUBLIC ...)
will cause the include directories to be automatically used in every target that uses mytarget
, e.g. target_link_libraries(myapp mytarget)
. However this mechanism seems to be only for libraries created within the CMakeLists.txt
file and does not work for libraries acquired with pkg_search_module()
. The call add_library(bar SHARED IMPORTED)
might be used for that, but I haven't yet looked into that.
As for the main question, this here works in most cases:
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
...
target_link_libraries(testapp ${SDL2_LIBRARIES})
target_include_directories(testapp PUBLIC ${SDL2_INCLUDE_DIRS})
target_compile_options(testapp PUBLIC ${SDL2_CFLAGS_OTHER})
The SDL2_CFLAGS_OTHER
contains defines and other flags necessary for a successful compile. The flags SDL2_LIBRARY_DIRS
and SDL2_LDFLAGS_OTHER
are however still ignored, no idea how often that would become a problem.
More docu at http://www.cmake.org/cmake/help/v3.0/module/FindPkgConfig.html
It's rare that one would only need to link with SDL2. The currently popular answer uses pkg_search_module()
which checks for given modules and uses the first working one.
It is more likely that you want to link with SDL2 and SDL2_Mixer and SDL2_TTF, etc... pkg_check_modules()
checks for all the given modules.
# sdl2 linking variables
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2 SDL2_ttf SDL2_mixer SDL2_image)
# your app
file(GLOB SRC "my_app/*.c")
add_executable(my_app ${SRC})
target_link_libraries(my_app ${SDL2_LIBRARIES})
target_include_directories(my_app PUBLIC ${SDL2_INCLUDE_DIRS})
target_compile_options(my_app PUBLIC ${SDL2_CFLAGS_OTHER})
Disclaimer: I would have simply commented on Grumbel's self answer if I had enough street creds with stackoverflow.
If you are looking to add definitions from the library as well, the add_definitions
instruction is there for that. Documentation can be found here, along with more ways to add compiler flags.
The following code snippet uses this instruction to add GTKGL to the project:
pkg_check_modules(GTKGL REQUIRED gtkglext-1.0)
include_directories(${GTKGL_INCLUDE_DIRS})
link_directories(${GTKGL_LIBRARY_DIRS})
add_definitions(${GTKGL_CFLAGS_OTHER})
set(LIBS ${LIBS} ${GTKGL_LIBRARIES})
target_link_libraries([insert name of program] ${LIBS})