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问题:
I'm creating a custom UISlider to test out some interface ideas. Mostly based around making the thumb image larger.
I found out how to do that, like so:
UIImage *thumb = [UIImage imageNamed:@"newThumbImage_64px.png"];
[self.slider setThumbImage:thumb forState:UIControlStateNormal];
[self.slider setThumbImage:thumb forState:UIControlStateHighlighted];
[thumb release];
To calculate a related value I need to know where the center point of the thumb image falls when it's being manipulated. And the point should be in it's superview's coordinates.
Looking at the UISlider docs, I didn't see any property that tracked this.
Is there some easy way to calculate this or can it be derived from some existing value(s)?
回答1:
This will return the correct X position of center of thumb image of UISlider in view coordinates:
- (float)xPositionFromSliderValue:(UISlider *)aSlider {
float sliderRange = aSlider.frame.size.width - aSlider.currentThumbImage.size.width;
float sliderOrigin = aSlider.frame.origin.x + (aSlider.currentThumbImage.size.width / 2.0);
float sliderValueToPixels = (((aSlider.value - aSlider.minimumValue)/(aSlider.maximumValue - aSlider.minimumValue)) * sliderRange) + sliderOrigin;
return sliderValueToPixels;
}
Put it in your view controller and use it like this: (assumes property named slider)
float x = [self xPositionFromSliderValue:self.slider];
回答2:
I tried this after reading the above suggestion -
yourLabel = [[UILabel alloc]initWithFrame:....];
//Call this method on Slider value change event
-(void)sliderValueChanged{
CGRect trackRect = [self.slider trackRectForBounds:self.slider.bounds];
CGRect thumbRect = [self.slider thumbRectForBounds:self.slider.bounds
trackRect:trackRect
value:self.slider.value];
yourLabel.center = CGPointMake(thumbRect.origin.x + self.slider.frame.origin.x, self.slider.frame.origin.y - 20);
}
For Swift version
func sliderValueChanged() -> Void {
let trackRect = self.slider.trackRect(forBounds: self.slider.bounds)
let thumbRect = self.slider.thumbRect(forBounds: self.slider.bounds, trackRect: trackRect, value: self.slider.value)
yourLabel.center = CGPoint(x: thumbRect.origin.x + self.slider.frame.origin.x + 30, y: self.slider.frame.origin.y - 60)
}
I could get most accurate value by using this snippet.
回答3:
Swift 3
extension UISlider {
var thumbCenterX: CGFloat {
let trackRect = self.trackRect(forBounds: frame)
let thumbRect = self.thumbRect(forBounds: bounds, trackRect: trackRect, value: value)
return thumbRect.midX
}
}
回答4:
I would like to know why none of you provide the simplest answer which consist in reading the manual. You can compute all these values accurately and also MAKING SURE THEY STAY THAT WAY, by simply using the methods:
- (CGRect)trackRectForBounds:(CGRect)bounds
- (CGRect)thumbRectForBounds:(CGRect)bounds trackRect:(CGRect)rect value:(float)value
which you can easily find in the developer documentation.
If thumb image changes and you want to change how it's positioned, you subclass and override these methods. The first one gives you the rectangle in which the thumb can move the second one the position of the thumb itself.
回答5:
It's better to use -[UIView convertRect:fromView:]
method instead. It's cleaner and easier without any complicated calculations:
- (IBAction)scrub:(UISlider *)sender
{
CGRect _thumbRect = [sender thumbRectForBounds:sender.bounds
trackRect:[sender trackRectForBounds:sender.bounds]
value:sender.value];
CGRect thumbRect = [self.view convertRect:_thumbRect fromView:sender];
// Use the rect to display a popover (pre iOS 8 code)
[self.popover dismissPopoverAnimated:NO];
self.popover = [[UIPopoverController alloc] initWithContentViewController:[UIViewController new]];
[self.popover presentPopoverFromRect:thumbRect inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionDown|UIPopoverArrowDirectionUp animated:YES];
}
回答6:
I approached it by first mapping the UISlider's value interval in percents and then taking the same percent of the slider's size minus the percent of the thumb's size, a value to which I added half of the thumb's size to obtain its center.
- (float)mapValueInIntervalInPercents: (float)value min: (float)minimum max: (float)maximum
{
return (100 / (maximum - minimum)) * value -
(100 * minimum)/(maximum - minimum);
}
- (float)xPositionFromSliderValue:(UISlider *)aSlider
{
float percent = [self mapValueInIntervalInPercents: aSlider.value
min: aSlider.minimumValue
max: aSlider.maximumValue] / 100.0;
return percent * aSlider.frame.size.width -
percent * aSlider.currentThumbImage.size.width +
aSlider.currentThumbImage.size.width / 2;
}
回答7:
AFter a little playing with IB and a 1px wide thumb image, the position of the thumb is exactly where you'd expect it:
UIImage *thumb = [UIImage imageNamed:@"newThumbImage_64px.png"];
CGRect sliderFrame = self.slider.frame;
CGFloat x = sliderFrame.origin.x + slideFrame.size.width * slider.value + thumb.size.width / 2;
CGFloat y = sliderFrame.origin.y + sliderFrame.size.height / 2;
return CGPointMake(x, y);
回答8:
Here is a Swift 2.2 solution, I created an extension for it. I have only tried this with the default image.
import UIKit
extension UISlider {
var thumbImageCenterX: CGFloat {
let trackRect = trackRectForBounds(bounds)
let thumbRect = thumbRectForBounds(bounds, trackRect: trackRect, value: value)
return thumbRect.origin.x + thumbRect.width / 2 - frame.size.width / 2
}
}
回答9:
Swift 3.0
Please refer if you like.
import UIKit
extension UISlider {
var trackBounds: CGRect {
return trackRect(forBounds: bounds)
}
var trackFrame: CGRect {
guard let superView = superview else { return CGRect.zero }
return self.convert(trackBounds, to: superView)
}
var thumbBounds: CGRect {
return thumbRect(forBounds: frame, trackRect: trackBounds, value: value)
}
var thumbFrame: CGRect {
return thumbRect(forBounds: bounds, trackRect: trackFrame, value: value)
}
}
回答10:
Above solution is useful when UISlider is horizontal. In a recent project,we need to use UISlider with angle. So I need to get both x and y position. Using below to calculate the x,y axis:
- (CGPoint)xyPositionFromSliderValue:(UISlider *)aSlider WithAngle:(double)aangle{
//aangle means the dextrorotation angle compare to horizontal.
float xOrigin = 0.0;
float yOrigin = 0.0;
float xValueToaXis=0.0;
float yValueToaXis=0.0;
float sliderRange = slider_width-aSlider.currentThumbImage.size.width;
xOrigin = aSlider.frame.origin.x+slider_width*fabs(cos(aangle/180.0*M_PI));
yOrigin = aSlider.frame.origin.y;
xValueToaXis = xOrigin + ((((((aSlider.value-aSlider.minimumValue)/(aSlider.maximumValue-aSlider.minimumValue)) * sliderRange))+(aSlider.currentThumbImage.size.width / 2.0))*cos(aangle/180.0*M_PI)) ;
yValueToaXis = yOrigin + ((((((aSlider.value-aSlider.minimumValue)/(aSlider.maximumValue-aSlider.minimumValue)) * sliderRange))+(aSlider.currentThumbImage.size.width / 2.0))*sin(aangle/180.0*M_PI));
CGPoint xyPoint=CGPointMake(xValueToaXis, yValueToaXis);
return xyPoint;
}
Besides, can I Create a Ranger Slider based on UISlider? Thanks.
回答11:
This will work for the UISlider being placed anywhere on the screen. Most of the other solutions will only work when the UISlider is aligned with the left edge of the screen. Note, I used frame
rather than bounds
for the thumbRect, to achieve that. And I show two variations, based on using frame
or bounds
for the trackRect
extension UISlider {
//this version will return the x coordinate in relation to the UISlider frame
var thumbCenterX: CGFloat {
return thumbRect(forBounds: frame, trackRect: trackRect(forBounds: bounds), value: value).midX
}
//this version will return the x coordinate in relation to the UISlider's containing view
var thumbCenterX: CGFloat {
return thumbRect(forBounds: frame, trackRect: trackRect(forBounds: frame), value: value).midX
}
}