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问题:
I am trying to use this to figure out if a color is light or dark
Evaluate whether a HEX value is dark or light
Now. It takes in a int
float calcLuminance(int rgb)
{
int r = (rgb & 0xff0000) >> 16;
int g = (rgb & 0xff00) >> 8;
int b = (rgb & 0xff);
return (r*0.299f + g*0.587f + b*0.114f) / 256;
}
I have a hex color though.
I tried to do this
var color = System.Drawing.ColorTranslator.FromHtml("#FFFFFF");
int rgb = color.R + color.G + color.B;
var a = calcLuminance(rgb);
I got 0.11725 I thought it would have to be in the range of 0-256 or something like that.
What am I doing wrong? Do I have to covert R
to an int
? Or am I just way off?
回答1:
I am trying to use this to figure out if a color is light or dark
Just use Color.GetBrightness()
[Edit]
I want to determine if I should use white or black for my text. So anything ≤ .5 I should use white and > .5 black?
There are a number of ways to determine what color to use on a given background, none of which are perfect.
That last link actually recommends using black/white only, but choosing a cutoff point of 0.73 instead of 0.5. I think you should just go with that, and change it if you find it doesn't work for you.
回答2:
Just convert the hex string to an integer:
int color = Convert.ToInt32("FFFFFF", 16);
回答3:
You can use:
public string GenerateRgba(string backgroundColor, decimal backgroundOpacity)
{
Color color = ColorTranslator.FromHtml(hexBackgroundColor);
int r = Convert.ToInt16(color.R);
int g = Convert.ToInt16(color.G);
int b = Convert.ToInt16(color.B);
return string.Format("rgba({0}, {1}, {2}, {3});", r, g, b, backgroundOpacity);
}
Link To original Post by jeremy clifton on git
回答4:
A little of topic, but here is an extension method to the Color struct I've created to calculate Luminance with different algorithms. Hope it helps you.
public static class ColorExtensions
{
/// <summary>
/// Gets the luminance of the color. A value between 0 (black) and 1 (white)
/// </summary>
/// <param name="color">The color.</param>
/// <param name="algorithm">The type of luminance alg to use.</param>
/// <returns>A value between 0 (black) and 1 (white)</returns>
public static double GetLuminance(this Color color, LuminanceAlgorithm algorithm = LuminanceAlgorithm.Photometric)
{
switch (algorithm)
{
case LuminanceAlgorithm.CCIR601:
return (0.2126 * color.R + 0.7152 * color.G + 0.0722 * color.B) / 255;
case LuminanceAlgorithm.Perceived:
return (Math.Sqrt(0.241 * Math.Pow(color.R, 2) + 0.691 * Math.Pow(color.G, 2) + 0.068 * Math.Pow(color.B, 2)) / 255);
case LuminanceAlgorithm.Photometric:
return (0.299 * color.R + 0.587 * color.G + 0.114 * color.B) / 255;
}
}
/// <summary>
/// The luminances
/// </summary>
public enum LuminanceAlgorithm
{
/// <summary>
/// Photometric/digital ITU-R
/// </summary>
Photometric,
/// <summary>
/// Digital CCIR601 (gives more weight to the R and B components, as preciev by the human eye)
/// </summary>
CCIR601,
/// <summary>
/// A perceived luminance
/// </summary>
Perceived
}
}
回答5:
The problem, as I see it, is your calculation of rgb
. You add the values together which gives you a number between 0 and 3*255 which clearly isn't the value your method expect. You will have to calculate it like this
int rgb = (int)color.R << 16 + (int)color.G << 8 + color.B;
which should be equivalent to this (except for the alpha-value you don't use)
int rgb = color.ToArgb();
Lastly, as you can see in Chris Haas answer, you can skip this step by converting directly to an int.
回答6:
calcLuminance
only returns a percentage.
回答7:
The ranges of the R
, G
and B
from the Color
struct are 0-255.
To get the rgb value you expect in your function, you will need to left shift accordingly:
int rgb = (int)color.R << 16 + (int)color.G << 8 + color.B;