I'm compiling and running the following program in 32 and 64 bit platforms:
int main()
{
double y = 8.34214e08;
double z = 1.25823e45;
return y * z == 8.34214e08 * 1.25823e45;
}
While in 64bit the result is the expected (the values are the same and the exit code is non-zero) in 32bit seems there is a little difference between the value calculated at compile time, the right hand side of the comparison, and the left side computed at runtime.
Is this a bug in the compiler or there is a logical explanation?
EDIT: this is different from Why comparing double and float leads to unexpected result? because here all the values are double.
IEEE-754 allows intermediate computations to be done in a greater precision (emphasis mine).
(IEEE-754:2008) "A language standard should also define, and require implementations to provide, attributes that allow and disallow value-changing optimizations, separately or collectively, for a block. These optimizations might include, but are not limited to: [...] Use of wider intermediate results in expression evaluation."
In your case for example on a IA-32, the double values could be stored in the x87 FPU registers with greater precision (80-bit instead of 64). So you are actually comparing a multiplication done on double precision with a multiplication done on double-extended precision.
For example, on x64 where the result is 1
(the x87 FPU is not used as SSE is used instead), adding gcc
option -mfpmath=387
to use the x87 makes the result change to 0
on my machine.
And if you wonder if that is also allowed by C, it is:
(C99, 6.3.1.p8) "The values of floating operands and of the results of floating expressions may be represented in greater precision and range than that required by the type;"
In general, never do equality checks with floating point numbers. You need to check whether the result you want differs from the result you get by less than a pre-set precision.
What is happening here is in all likelihood due to the multiplication being run on two different "platforms": once by your code, and once by the compiler, which may have a different precision. This happens with most compilers.
Your program would probably work if you compiled it with the same options that were used to compile the compiler (supposing the compiler was compiled by itself). But that would not mean you would get the correct result; you would be getting the same precision error the compiler is getting.
(Also, I'm assuming that the compiler performs a straight multiplication and the parsing code recognizing floats does not enter into the equation. This might well be wishful thinking on my part).
Testing
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib64/gcc/x86_64-suse-linux/4.8/lto-wrapper
Target: x86_64-suse-linux
Configured with: ../configure --prefix=/usr --infodir=/usr/share/info --mandir=/usr/share/man --libdir=/usr/lib64 --libexecdir=/usr/lib64 --enable-languages=c,c++,objc,fortran,obj-c++,java,ada --enable-checking=release --with-gxx-include-dir=/usr/include/c++/4.8 --enable-ssp --disable-libssp --disable-plugin --with-bugurl=http://bugs.opensuse.org/ --with-pkgversion='SUSE Linux' --disable-libgcj --disable-libmudflap --with-slibdir=/lib64 --with-system-zlib --enable-__cxa_atexit --enable-libstdcxx-allocator=new --disable-libstdcxx-pch --enable-version-specific-runtime-libs --enable-linker-build-id --enable-linux-futex --program-suffix=-4.8 --without-system-libunwind --with-arch-32=i586 --with-tune=generic --build=x86_64-suse-linux --host=x86_64-suse-linux
Thread model: posix
gcc version 4.8.3 20141208 [gcc-4_8-branch revision 218481] (SUSE Linux)
#include <stdio.h>
int main()
{
double y = 8.34214e08;
double z = 1.25823e45;
return printf("%s\n", y * z == 8.34214e08 * 1.25823e45 ? "Equal" : "NOT equal!");
}
Forcing -O0 to avoid the compiler from optimizing out the whole code (thanks @markgz!), we get
$ gcc -m32 -O0 -o float float.c && ./float
NOT equal!
$ gcc -m32 -frounding-math -O0 -o float float.c && ./float
Equal
For the record, since you got there before me :-),
-frounding-math
Disable transformations and optimizations that assume default floating-point rounding behavior. This is round-to-zero for all
floating point to integer conversions, and round-to-nearest for all
other arithmetic truncations. This option should be specified for
programs that change the FP rounding mode dynamically, or that may be
executed with a non-default rounding mode. This option disables
constant folding of floating-point expressions at compile time (which
may be affected by rounding mode) and arithmetic transformations that
are unsafe in the presence of sign-dependent rounding modes.
The default is -fno-rounding-math.
Floating point calculations done at compile time often occur at a higher precision than double
uses at run time. Also C may perform run-time intermediate double
calculations at the higher long double
precision. Either explain your inequality. See FLT_EVAL_METHOD
for details.
volatile double y = 8.34214e08;
volatile double z = 1.25823e45;
volatile double yz = 8.34214e08 * 1.25823e45;
printf("%.20e\n", y);
printf("%.20e\n", z);
printf("%.20e\n", yz);
printf("%.20Le\n", (long double) y*z);
printf("%.20Le\n", (long double) 8.34214e08 * 1.25823e45);
8.34214000000000000000e+08
1.25822999999999992531e+45
// 3 different products!
1.04963308121999993395e+54
1.04963308121999993769e+54
1.04963308122000000000e+54
Your results may slightly differ.