The application uses .NET 4.6.1 and the Microsoft.Azure.ServiceBus.EventProcessorHost nuget package v2.0.2, along with it's dependency WindowsAzure.ServiceBus package v3.0.1 to process Azure Event Hub messages.
The application has an implementation of IEventProcessor
. When an unhandled exception is thrown from the ProcessEventsAsync
method the EventProcessorHost
never re-sends those messages to the running instance of IEventProcessor
. (Anecdotally, it will re-send if the hosting application is stopped and restarted or if the lease is lost and re-obtained.)
Is there a way to force the event message that resulted in an exception to be re-sent by EventProcessorHost
to the IEventProcessor
implementation?
One possible solution is presented in this comment on a nearly identical question:
Redeliver unprocessed EventHub messages in IEventProcessor.ProcessEventsAsync
The comment suggests holding a copy of the last successfully processed event message and checkpointing explicitly using that message when an exception occurs in ProcessEventsAsync
. However, after implementing and testing such a solution, the EventProcessorHost
still does not re-send. The implementation is pretty simple:
private EventData _lastSuccessfulEvent;
public async Task ProcessEventsAsync(
PartitionContext context,
IEnumerable<EventData> messages)
{
try
{
await ProcessEvents(context, messages); // does actual processing, may throw exception
_lastSuccessfulEvent = messages
.OrderByDescending(ed => ed.SequenceNumber)
.First();
}
catch(Exception ex)
{
await context.CheckpointAsync(_lastSuccessfulEvent);
}
}
An analysis of things in action:
A partial log sample is available here: https://gist.github.com/ttbjj/4781aa992941e00e4e15e0bf1c45f316#file-gistfile1-txt
TLDR: The only reliable way to re-play a failed batch of events to the IEventProcessor.ProcessEventsAsync
is to - Shutdown
the EventProcessorHost
(aka EPH
) immediately - either by using eph.UnregisterEventProcessorAsync()
or by terminating the process - based on the situation. This will let other EPH
instances to acquire the lease for this partition & start from the previous checkpoint.
Before explaining this - I want to call-out that, this is a great Question & indeed, was one of the toughest design choices we had to make for EPH
. In my view, it was a trade-off b/w: usability
/supportability
of the EPH
framework, over Technical-Correctness
.
Ideal Situation would have been: When the user-code in IEventProcessorImpl.ProcessEventsAsync
throws an Exception - EPH
library shouldn't catch this. It should have let this Exception
- crash the process & the crash-dump
clearly shows the callstack
responsible. I still believe - this is the most technically-correct
solution.
Current situation: The contract of IEventProcessorImpl.ProcessEventsAsync
API & EPH
is,
- as long as
EventData
can be received from EventHubs service - continue invoking the user-callback (IEventProcessorImplementation.ProcessEventsAsync
) with the EventData's
& if the user-callback throws errors while invoking, notify EventProcessorOptions.ExceptionReceived
.
- User-code inside
IEventProcessorImpl.ProcessEventsAsync
should handle all errors and incorporate Retry's
as necessary. EPH
doesn't set any timeout on this call-back to give users full control over processing-time.
- If a specific event is the cause of trouble - mark the
EventData
with a special property - for ex:type=poison-event
and re-send to the same EventHub
(include a pointer to the actual event, copy these EventData.Offset
and SequenceNumber
into the New EventData.ApplicationProperties
) or fwd it to a SERVICEBUS Queue or store it elsewhere, basically, identify & defer processing the poison-event.
- if you handled all possible cases and are still running into
Exceptions
- catch'em & shutdown EPH
or failfast
the process with this exception. When the EPH
comes back up - it will start from where-it-left.
Why does check-pointing 'the old event' NOT work (read this to understand EPH
in general):
Behind the scenes, EPH
is running a pump per EventHub Consumergroup partition's receiver - whose job is to start the receiver from a given checkpoint
(if present) and create a dedicated instance of IEventProcessor
implementation and then receive
from the designated EventHub partition from the specified Offset
in the checkpoint (if not present - EventProcessorOptions.initialOffsetProvider
) and eventually invoke IEventProcessorImpl.ProcessEventsAsync
. The purpose of the Checkpoint
is to be able to reliably start processing messages, when the EPH
process Shutsdown and the ownership of Partition is moved to another EPH
instances. So, checkpoint
will be consumed only while starting the PUMP and will NOT be read, once the pump started.
As I am writing this, EPH
is at version 2.2.10...
Simple Answer:
Have you tried EventProcessorHost.ResetConnection(string partiotionId)?
Complex Answer:
It might be an architecture problem that needs to addressed at your end, why did the processing fail? was it a transient error? is retrying the processing logic is a possible scenario? And so on...