I want to enable the drag and drop feature over a JLabel by overriding mouse events over it , but when I define the drag and drop in mousePressed event ,the mouseReleased does not take effect on that JLabel. Am I doing something wrong ?
Thumbnails[I_Loop].setText(\"1\");
Thumbnails[I_Loop].setTransferHandler(new TransferHandler(\"text\"));
Thumbnails[I_Loop].addMouseListener( new MouseAdapter() {
public void mouseReleased(MouseEvent me) {
System.out.println(\"here mouse released\");
}
public void mousePressed(MouseEvent me) {
System.out.println(\"here mouse pressed\");
JComponent comp = (JComponent) me.getSource();
TransferHandler handler = comp.getTransferHandler();
handler.exportAsDrag(comp, me, TransferHandler.COPY);
});
*Thumbnails is array of JLabel
When running the program , the drag and drop works but the statement \"here mouse released\" does not get printed. However, When I remove the code responsible for DND from the mousePressed() method, \"here mouse released\" is printed.
What is the wrong in this code?
Well, if I remember correctly, the drag and drop machinery catches all mouse events and processes them itself. Thus, the normal MouseEvents are not thrown anymore. You\'d need to register a DropTargetListener
on the JLabel\'s DropTarget
.
@Thomas is correct, but two alternatives are worth noting:
This example shows how to drag a component using JLayeredPane
; this variation expands on the concept; this more recent example uses a similar approach.
The code below shows how to use a MouseMotionListener
; this more complex example uses the same principle.
Code:
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import javax.swing.JFrame;
import javax.swing.JPanel;
/** @see https://stackoverflow.com/a/5312702/230513 */
public class MouseDragTest extends JPanel {
private static final String TITLE = \"Drag me!\";
private static final int W = 640;
private static final int H = 480;
private Point textPt = new Point(W / 2, H / 2);
private Point mousePt;
public MouseDragTest() {
this.setFont(new Font(\"Serif\", Font.ITALIC + Font.BOLD, 32));
this.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
mousePt = e.getPoint();
repaint();
}
});
this.addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
int dx = e.getX() - mousePt.x;
int dy = e.getY() - mousePt.y;
textPt.setLocation(textPt.x + dx, textPt.y + dy);
mousePt = e.getPoint();
repaint();
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(W, H);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int w2 = g.getFontMetrics().stringWidth(TITLE) / 2;
g.drawString(TITLE, textPt.x - w2, textPt.y);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame f = new JFrame(TITLE);
f.add(new MouseDragTest());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
}
Does it have to be a JLabel? I made a class with a string that might get you started..
import java.awt.Graphics;
import java.awt.MouseInfo;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class mainProgram extends JPanel implements Runnable
{
private static final long serialVersionUID = 1L;
public static boolean MOUSE_DOWN = false;
public static String str;
public mainProgram()
{
JFrame win = new JFrame(\"Window\");
win.add(this);
win.setSize(700,500);
win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
win.setVisible(true);
str = \"Drag me!\";
new Thread(this).start();
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(MOUSE_DOWN)
{
g.drawString(str, MouseInfo.getPointerInfo().getLocation().x, MouseInfo.getPointerInfo().getLocation().y);
}
}
@Override
public void run()
{
Thread t = Thread.currentThread();
this.addMouseListener(new MouseListener()
{
@Override
public void mouseClicked(MouseEvent arg0)
{
}
@Override
public void mouseEntered(MouseEvent arg0)
{
}
@Override
public void mouseExited(MouseEvent arg0)
{
}
@Override
public void mousePressed(MouseEvent arg0)
{
MOUSE_DOWN = true;
}
@Override
public void mouseReleased(MouseEvent arg0)
{
MOUSE_DOWN = false;
}
});
while(t==Thread.currentThread())
{
if(MOUSE_DOWN)
repaint();
try {Thread.sleep(10);}
catch (InterruptedException e) {e.printStackTrace();}
}
}
}