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问题:
Is it possible to generate a random number between 2 doubles?
Example:
public double GetRandomeNumber(double minimum, double maximum)
{
return Random.NextDouble(minimum, maximum)
}
Then I call it with the following:
double result = GetRandomNumber(1.23, 5.34);
Any thoughts would be appreciated.
回答1:
Yes.
Random.NextDouble returns a double between 0 and 1. You then multiply that by the range you need to go into (difference between maximum and minimum) and then add that to the base (minimum).
public double GetRandomNumber(double minimum, double maximum)
{
Random random = new Random();
return random.NextDouble() * (maximum - minimum) + minimum;
}
Real code should have random be a static member. This will save the cost of creating the random number generator, and will enable you to call GetRandomNumber very frequently. Since we are initializing a new RNG with every call, if you call quick enough that the system time doesn't change between calls the RNG will get seeded with the exact same timestamp, and generate the same stream of random numbers.
回答2:
Johnny5 suggested creating an extension method. Here's a more complete code example showing how you could do this:
public static class RandomExtensions
{
public static double NextDouble(
this Random random,
double minValue,
double maxValue)
{
return random.NextDouble() * (maxValue - minValue) + minValue;
}
}
Now you can call it as if it were a method on the Random
class:
Random random = new Random();
double value = random.NextDouble(1.23, 5.34);
Note that you should not create lots of new Random
objects in a loop because this will make it likely that you get the same value many times in a row. If you need lots of random numbers then create one instance of Random
and re-use it.
回答3:
The simplest approach would simply generate a random number between 0 and the difference of the two numbers. Then add the smaller of the two numbers to the result.
回答4:
Watch out: if you're generating the random
inside a loop like for example for(int i = 0; i < 10; i++)
, do not put the new Random()
declaration inside the loop.
From MSDN:
The random number generation starts from a seed value. If the same
seed is used repeatedly, the same series of numbers is generated. One
way to produce different sequences is to make the seed value
time-dependent, thereby producing a different series with each new
instance of Random. By default, the parameterless constructor of the
Random class uses the system clock to generate its seed value...
So based on this fact, do something as:
var random = new Random();
for(int d = 0; d < 7; d++)
{
// Actual BOE
boes.Add(new LogBOEViewModel()
{
LogDate = criteriaDate,
BOEActual = GetRandomDouble(random, 100, 1000),
BOEForecast = GetRandomDouble(random, 100, 1000)
});
}
double GetRandomDouble(Random random, double min, double max)
{
return min + (random.NextDouble() * (max - min));
}
Doing this way you have the guarantee you'll get different double values.
回答5:
You could use code like this:
public double getRandomNumber(double minimum, double maximum) {
return minimum + randomizer.nextDouble() * (maximum - minimum);
}
回答6:
You could do this:
public class RandomNumbers : Random
{
public RandomNumbers(int seed) : base(seed) { }
public double NextDouble(double minimum, double maximum)
{
return base.NextDouble() * (maximum - minimum) + minimum;
}
}
回答7:
What if one of the values is negative? Wouldn't a better idea be:
double NextDouble(double min, double max)
{
if (min >= max)
throw new ArgumentOutOfRangeException();
return random.NextDouble() * (Math.Abs(max-min)) + min;
}
回答8:
About generating the same random number if you call it in a loop a nifty solution is to declare the new Random() object outside of the loop as a global variable.
Notice that you have to declare your instance of the Random class outside of the GetRandomInt function if you are going to be running this in a loop.
“Why is this?” you ask.
Well, the Random class actually generates pseudo random numbers, with the “seed” for the randomizer being the system time. If your loop is sufficiently fast, the system clock time will not appear different to the randomizer and each new instance of the Random class would start off with the same seed and give you the same pseudo random number.
Source is here : http://www.whypad.com/posts/csharp-get-a-random-number-between-x-and-y/412/
回答9:
If you need a random number in the range [double.MinValue
; double.MaxValue
]
// Because of:
double.MaxValue - double.MinValue == double.PositiveInfinity
// This will be equals to NaN or PositiveInfinity
random.NextDouble() * (double.MaxValue - double.MinValue)
Use instead:
public static class RandomExtensions
{
public static double NextDoubleInMinMaxRange(this Random random)
{
var bytes = new byte[sizeof(double)];
var value = default(double);
while (true)
{
random.NextBytes(bytes);
value = BitConverter.ToDouble(bytes, 0);
if (!double.IsNaN(value) && !double.IsInfinity(value))
return value;
}
}
}
回答10:
Random random = new Random();
double NextDouble(double minimum, double maximum)
{
return random.NextDouble()*random.Next(minimum,maximum);
}