How to fill a bezier path with gradient color

2019-03-20 00:23发布

问题:

I have a UIBezierPath inside my custom UIView draw(_ rect: CGRect) function. I would like to fill the path with a gradient color. Please can anybody guide me how can I do that.

I need to fill the clip with a gradient color and then stroke the path with black color.

There are some posts in SO which does not solve the problem. For example Swift: Gradient along a bezier path (using CALayers) this post guides how to draw on a layer in UIView but not in a UIBezierPath.

NB: I am working on Swift-3

回答1:

To answer this question of yours,

I have a UIBezierPath inside my custom UIView draw(_ rect: CGRect) function. I would like to fill the path with a gradient color.

Lets say you have an oval path,

let path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 100, height: 100))

To create a gradient,

let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [UIColor.magenta.cgColor, UIColor.cyan.cgColor]

We need a mask layer for gradient,

let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath

Now set this shapeLayer as mask of gradient layer and add it to view's layer as subLayer

gradient.mask = shapeMask
yourCustomView.layer.addSublayer(gradient)

Update Create a base layer with stroke and add before creating gradient layer.

let shape = CAShapeLayer()
shape.path = path.cgPath
shape.lineWidth = 2.0
shape.strokeColor = UIColor.black.cgColor
self.view.layer.addSublayer(shape)

let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [UIColor.magenta.cgColor, UIColor.cyan.cgColor]

let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath
gradient.mask = shapeMask

self.view.layer.addSublayer(gradient)


回答2:

You can do this directly in Core Graphics without using CALayer classes. Use bezierPath.addClip() to set the bezier path as the clipping region. Any subsequent drawing commands will be masked to that region.

I use this wrapper function in one of my projects:

func drawLinearGradient(inside path:UIBezierPath, start:CGPoint, end:CGPoint, colors:[UIColor])
{
    guard let ctx = UIGraphicsGetCurrentContext() else { return }

    ctx.saveGState()
    path.addClip() // use the path as the clipping region

    let cgColors = colors.map({ $0.cgColor })
    guard let gradient = CGGradient(colorsSpace: nil, colors: cgColors as CFArray, locations: nil)
        else { return }

    ctx.drawLinearGradient(gradient, start: start, end: end, options: [])

    ctx.restoreGState() // remove the clipping region for future draw operations
}