I have a CAShapeLayer
in which an arc is added using UIBezierPath
. I saw a couple of posts (one actually) here on stackoverflow but none seemed to give me the answer. As said in the title I would like to animate an arc (yes it will be for a pie chart).
How can one accomplish an animation from an "empty" arc to the fully extended one? Kinda like a curved progress bar. Is it really impossible to do it via CoreAnimation
?
Here's how I "do" the arc. Oh and ignore the comments and calculation since I'm used to counter clockwise unit circle and apple goes clockwise. The arcs appear just fine, I only need animation:
//Apple's unit circle goes in clockwise rotation while im used to counter clockwise that's why my angles are mirrored along x-axis
workAngle = 6.283185307 - DEGREES_TO_RADIANS(360 * item.value / total);
//My unit circle, that's why negative currentAngle
[path moveToPoint:CGPointMake(center.x + cosf(outerPaddingAngle - currentAngle) * (bounds.size.width / 2), center.y - (sinf(outerPaddingAngle - currentAngle) * (bounds.size.height / 2)))];
//Apple's unit circle, clockwise rotation, we add the angles
[path addArcWithCenter:center radius:120 startAngle:currentAngle endAngle:currentAngle + workAngle clockwise:NO];
//My unit circle, counter clockwise rotation, we subtract the angles
[path addLineToPoint:CGPointMake(center.x + cosf(-currentAngle - workAngle) * ((bounds.size.width / 2) - pieWidth), center.y - sinf(-currentAngle - workAngle) * ((bounds.size.height / 2) - pieWidth))];
//Apple's unit circle, clockwise rotation, addition of angles
[path addArcWithCenter:center radius:120 - pieWidth startAngle:currentAngle + workAngle endAngle:currentAngle - innerPaddingAngle clockwise:YES];
//No need for my custom calculations since I can simply close the path
[path closePath];
shape = [CAShapeLayer layer];
shape.frame = self.bounds;
shape.path = path.CGPath;
shape.fillColor = kRGBAColor(255, 255, 255, 0.2f + 0.1f * (i + 1)).CGColor; //kRGBAColor is a #defined
[self.layer addSublayer:shape];
//THIS IS THE PART IM INTERESTED IN
if (_shouldAnimate)
{
CABasicAnimation *pieAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pieAnimation.duration = 1.0;
pieAnimation.removedOnCompletion = NO;
pieAnimation.fillMode = kCAFillModeForwards;
//from and to are just dummies so I dont get errors
pieAnimation.fromValue = [NSNumber numberWithInt:0]; //from what
pieAnimation.toValue = [NSNumber numberWithFloat:1.0f]; //to what
[shape addAnimation:pieAnimation forKey:@"animatePath"];
}