I'm trying to make a SeekBar move more smoothly than just jumping straight to the position. I'm doing this as I've got a SeekBar with 3 options for a slider-type implementation.
I'm looking to create a nice smooth slider with 3 options "Yes", "No option", "No" for a feature in my app and a SeekBar looks the best and easiest way.
I've tried looking at Android Animation and it seems a tad bit complex, so if anyone could be of any help that would be nice :)
I found the following solution to make the seekbar move smoothly, yet still snap to a limited range of values. Assuming you have the following views in your layout:
<SeekBar
android:id="@+id/sldProgress"
style="@style/MySliderStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="100"
android:progress="50" />
<TextView
android:id="@+id/lblProgress"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="5" />
You can use the following code in your activity (change the value of android:max in the above xml, and the smoothness factor in the code below according to your needs - higher values = smoother):
public class MyActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
sliderListener sldListener = new sliderListener();
SeekBar sldProgress = (SeekBar) findViewById(R.id.sldProgress);
sldProgress.setOnSeekBarChangeListener(sldListener);
}
private class sliderListener implements OnSeekBarChangeListener {
private int smoothnessFactor = 10;
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
progress = Math.round(progress / smoothnessFactor);
TextView lblProgress = (TextView) findViewById(R.id.lblProgress);
lblProgress.setText(String.valueOf(progress));
}
public void onStartTrackingTouch(SeekBar seekBar) {
}
public void onStopTrackingTouch(SeekBar seekBar) {
seekBar.setProgress(Math.round((seekBar.getProgress() + (smoothnessFactor / 2)) / smoothnessFactor) * smoothnessFactor);
}
}
}
Built my own control. Job done :) Code here
You don't need to build anything by yourself just user android animation it will do the thing for you
The code written in kotlin
mySeekbar.setOnSeekBarChangeListener(object : SeekBar.OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar, progress: Int, fromUser: Boolean) {
//Todo: code
}
override fun onStartTrackingTouch(seekBar: SeekBar?) {
}
override fun onStopTrackingTouch(seekBar: SeekBar) {
if (seekBar.progress > 70) {
ObjectAnimator.ofInt(seekBar, "progress", 100).setDuration(100).start()
} else if (seekBar.progress < 30) {
ObjectAnimator.ofInt(seekBar, "progress", 0).setDuration(100).start()
} else {
ObjectAnimator.ofInt(seekBar, "progress", 50).setDuration(100).start()
}
}
})
This works fine for me, quite simple and straight forward.
if (currentPosition > 0) {
ObjectAnimator animation = ObjectAnimator.ofInt(seekBar, "progress", currentPosition);
animation.setDuration(400);
animation.setInterpolator(new DecelerateInterpolator());
animation.start();
}
Create a custom SeekBar
public class SmoothSeekBar extends AppCompatSeekBar implements SeekBar.OnSeekBarChangeListener {
private SeekBar.OnSeekBarChangeListener mOnSeekBarChangeListener;
private boolean mNeedCallListener = true;
private ValueAnimator mAnimator;
public SmoothSeekBar(Context context) {
super(context);
init(context);
}
public SmoothSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public SmoothSeekBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
public void init(Context context) {
Context mContext = context;
}
@Override
public void setOnSeekBarChangeListener(
SeekBar.OnSeekBarChangeListener onSeekBarChangeListener) {
mOnSeekBarChangeListener = onSeekBarChangeListener;
super.setOnSeekBarChangeListener(this);
}
@Override
public void setProgress(final int progress) {
final int currentProgress = getProgress();
if (mAnimator != null) {
mAnimator.cancel();
mAnimator.removeAllUpdateListeners();
mAnimator.removeAllListeners();
mAnimator = null;
mNeedCallListener = true;
}
mAnimator = ValueAnimator.ofInt(currentProgress, progress);
mAnimator.setDuration(getResources().getInteger(android.R.integer.config_longAnimTime));
mAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int value = (int) animation.getAnimatedValue();
if (value == progress) {
mNeedCallListener = true;
} else {
mNeedCallListener = false;
}
Logger.e("ProgressBar value ", value + "");
SmoothSeekBar.super.setProgress(value);
}
});
mAnimator.start();
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (fromUser || mNeedCallListener) {
if (mOnSeekBarChangeListener != null) {
mOnSeekBarChangeListener.onProgressChanged(seekBar, progress, fromUser);
}
}
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
if (mOnSeekBarChangeListener != null) {
mOnSeekBarChangeListener.onStartTrackingTouch(seekBar);
}
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
if (mOnSeekBarChangeListener != null) {
mOnSeekBarChangeListener.onStopTrackingTouch(seekBar);
}
}
}
Now add SeekBar in xml and enjoy
<com.yourPackage.SmoothSeekBar
android:id="@+id/seekBar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>