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问题:
I just started using Fabric.js (I have to say, I'm impressed).
I want to add a grid over the fabric objects. In the following code, I am putting my grid canvas right over on the Fabric canvas. The problem here is that, I now cannot move my fabric objects!
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript' src='http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.2.0/fabric.all.min.js'></script>
</head>
<body>
<div style="height:480px;width:640px;border:1px solid #ccc;position:relative;font:16px/26px Georgia, Garamond, Serif;overflow:auto;">
<canvas id="rubber" width="800" height="800"
style="position: absolute; left: 0; top: 0; z-index: 0;"></canvas>
<canvas id="myCanvas" width="800" height="800"
style="position: absolute; left: 0; top: 0; z-index: 1;"></canvas>
</div>
<script>
//<![CDATA[
$(window).load(function(){
$(document).ready(function () {
function renderGrid(x_size,y_size, color)
{
var canvas = $("#myCanvas").get(0);
var context = canvas.getContext("2d");
context.save();
context.lineWidth = 0.5;
context.strokeStyle = color;
// horizontal grid lines
for(var i = 0; i <= canvas.height; i = i + x_size)
{
context.beginPath();
context.moveTo(0, i);
context.lineTo(canvas.width, i);
context.closePath();
context.stroke();
}
// vertical grid lines
for(var j = 0; j <= canvas.width; j = j + y_size)
{
context.beginPath();
context.moveTo(j, 0);
context.lineTo(j, canvas.height);
context.closePath();
context.stroke();
}
context.restore();
}
renderGrid(10,15, "gray");
});
});//]]>
var canvas = new fabric.Canvas('rubber');
canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
canvas.selectionColor = 'rgba(0,255,0,0.3)';
canvas.selectionBorderColor = 'red';
canvas.selectionLineWidth = 5;
</script>
</body>
</html>
I am hoping that there is a way to do this in Fabric itself.
Any help would be awesome, thanks!
回答1:
I hope this will help you----
function draw_grid(grid_size) {
grid_size || (grid_size = 25);
currentCanvasWidth = canvas.getWidth();
currentcanvasHeight = canvas.getHeight();
// Drawing vertical lines
var x;
for (x = 0; x <= currentCanvasWidth; x += grid_size) {
this.grid_context.moveTo(x + 0.5, 0);
this.grid_context.lineTo(x + 0.5, currentCanvasHeight);
}
// Drawing horizontal lines
var y;
for (y = 0; y <= currentCanvasHeight; y += grid_size) {
this.grid_context.moveTo(0, y + 0.5);
this.grid_context.lineTo(currentCanvasWidth, y + 0.5);
}
grid_size = grid_size;
this.grid_context.strokeStyle = "black";
this.grid_context.stroke();
}
回答2:
This two lines of code will work:
var gridsize = 5;
for(var x=1;x<(canvas.width/gridsize);x++)
{
canvas.add(new fabric.Line([100*x, 0, 100*x, 600],{ stroke: "#000000", strokeWidth: 1, selectable:false, strokeDashArray: [5, 5]}));
canvas.add(new fabric.Line([0, 100*x, 600, 100*x],{ stroke: "#000000", strokeWidth: 1, selectable:false, strokeDashArray: [5, 5]}));
}
回答3:
A shorter version and more generic for copy/paste :
var oCanvas; // must be your canvas object
var gridWidth; // <= you must define this with final grid width
var gridHeight; // <= you must define this with final grid height
// to manipulate grid after creation
var oGridGroup = new fabric.Group([], {left: 0, top: 0});
var gridSize = 20; // define grid size
// define presentation option of grid
var lineOption = {stroke: 'rgba(0,0,0,.4)', strokeWidth: 1, selectable:false, strokeDashArray: [3, 3]};
// do in two steps to limit the calculations
// first loop for vertical line
for(var i = Math.ceil(gridWidth/gridSize); i--;){
oGridGroup.add( new fabric.Line([gridSize*i, 0, gridSize*i, gridHeight], lineOption) );
}
// second loop for horizontal line
for(var i = Math.ceil(gridHeight/gridSize); i--;){
oGridGroup.add( new fabric.Line([0, gridSize*i, gridWidth, gridSize*i], lineOption) );
}
// Group add to canvas
oCanvas.add(oGridGroup);
回答4:
My solution is -
var width = canvas.width;
var height = canvas.height;
var j = 0;
var line = null;
var rect = [];
var size = 20;
console.log(width + ":" + height);
for (var i = 0; i < Math.ceil(width / 20); ++i) {
rect[0] = i * size;
rect[1] = 0;
rect[2] = i * size;
rect[3] = height;
line = null;
line = new fabric.Line(rect, {
stroke: '#999',
opacity: 0.5,
});
line.selectable = false;
canvas.add(line);
line.sendToBack();
}
for (i = 0; i < Math.ceil(height / 20); ++i) {
rect[0] = 0;
rect[1] = i * size;
rect[2] = width;
rect[3] = i * size;
line = null;
line = new fabric.Line(rect, {
stroke: '#999',
opacity: 0.5,
});
line.selectable = false;
canvas.add(line);
line.sendToBack();
}
canvas.renderAll();
You have to save all line objects for removing grid, or you can added all line objects to a group, and you can remove the group for removing grid, well I think this is not elegant one, but worked.
回答5:
If you don't insist on generating your grid dynamically you might want to consider the native overlay image function that fabric.js provides.
var canvas = new fabric.Canvas('rubber');
canvas.setOverlayImage('grid.png', canvas.renderAll.bind(canvas));
It won't hinder interactions with the objects on the canvas at all.